So been trying out my idea just a tad. Some further thoughts:
1) Probably 5 sorc, 7 monk or 6/6 will be best overall, feel-wise. 6/6 is probably the way I'd recommend. 5/7 gives you evasion and stillness of mind, but 6/6 will give you another 3rd level spell slot, meaning a 3rd cast of haste, which lines up nicely with combat, short rest, combat, short rest, combat, long rest. But you could long-rest more, or use Enlarge for one of the three fights. The monk bonus unarmed attack takes your bonus action, so if you have 2 actions, you won't be able to get the extra unarmed strike there with this class mix. But it will be a good place to cast a spell, to amp up the sorcerer side of things. 6 levels of sorc will also let you add your cha bonus to matching element spells.
2) For spells, avoid ranged spells with to hit rolls, for the most part. You'll be at a disadvantage if you try to use these in combat. Melee range ones are good, ideally ones that still do half damage if the target makes the saving throw. Unfortunately, none of the cantrip ones do this.
3) For draconic heritage, lots of give and take. Red gives you Burning Hands, which is a melee range spell you'll probably want available, and will therefore let you add another spell to the mix, but its cantrip is a ranged spell, which might limit how much you use it. White gives you Armour of Agathys, for 5 temp hp and some damage if something hits you, a spell you can't get elsewhere, but like red, cantrip is ranged. The others have saving throw rather than to hit cantrips tied to their damage type, but less useful heritage spells.
4) Stat-wise, 8 str, 17 dex, 14 con, 8 int, 10 wis, 16 cha. Basically going for the sorc side of things a bit more.
5) For your starting cantrip, if going 6/6, make sure you have one that matches your draconic heritage, so you can take advantage of that bonus. Get Shocking Grasp regardless, because advantage on metal wearing targets.
6) Thinking 1 sorc, 1 monk, sorc to 3 or 4, monk to 3, sorc to 5 or 6, and on to 6/6 to your preference from there; or else, 1 sorc, 1 monk, sorc to 5, monk to 3, and then however you want to do it to 6/6 from there. The first gets the monk side rolling faster, the other to twin casting haste faster.
Anyway, running mine with Dragonborn, because that seemed like a good fit. Went with white to fit my white heritage.
Last edited by Talismina; 04/10/23 04:15 PM.