Also, both push attack and spells often don’t make too much sense. Why should I be able to use a spell to push Cazador in his gaseous form down a chasm. He could easily just glide back. You have a system like that already implemented for the mindflayers in act III right before the final battle (unless this was a bug). I would use it for every character that is capable of flying, teleporting or has a similar skill. Give them one turn in mid air where they can use a bonus action to come back.
I haven't read the whole thread, but this is an excellent suggestion!
You also probably know of the whole item management issue. It is really a pain to share items among all companies. I also mentioned that already in my early access review.
I still don't understand this one. Inventory management in this game is a joy. I have pretty much all the tools I need. The only thing missing is labeling containers.