Min maxed Ranger build for anyone interested:
Class 1: 5 Hunter with colossus slayer
Class 2: 2 Spore Druid
Class 3: 4 Fighter
Class 4: 1 War Domain Cleric
Stats: 21 or 27 strength, 20 dex, 16 wisdom
Weapon: Titanstring Bow for extra strength damage
Helmet: Diadem of Arcane Synergy for +3 damage (wisdom modifier) to all our attacks
Cloak: Shade-slayer cloak for the extra crit range when hidden
Chest: The Graceful Cloth for the +2 to dexterity
Melee 1: Knife of the Undermountain King for the extra crit range and rerolling of 1 and 2 damage rolls
Melee 2: Rhapsody for the extra +3 to attack and damage rolls
Ring 1: Caustic Band for +2 acid damage or Risky Ring for advantage
Ring 2: Strange Conduit Ring for 1d4 damage when concentrating on a spell
Amulet: Broodmother's Revenge if using Caustic Band for 1d4 poison damage for 3 rounds when healed, or Fey Semblance Amulet for advantage on saving throws if using Risky Ring
Gloves: Helldusk for 1d6 fire damage to attacks
Elixir: Hill Giant (21 strength) or Cloud Giant (27 strength)
To summarize we have 1d8 + 1(weapon) + 5(dex) + 8(str) + 3(wis) + 2 (caustic band) + 3 (Rhapsody) + 10 (sharpshooter) = 33-40 damage + 1d6 (hunters mark) + 1d4(strange conduit ring) + 1d6 (Helldusk) + 1d6(Symbiotic Entity) + 1d4 (Broodmother's Revenge)= 38-66 damage per shot, or 76-132 per turn. However, we aren't done because Colossus Slayer scales with the Titanstring. So we end up with 76-132 + 1d8+8 = 85-148 damage per turn.
Pure Fighter can do 1d8 + 1(weapon) + 5(dex) + 8(str) + 2 (caustic band) +3 (rhapsody) +10 (sharpshooter) = 30-37 + 1d6 (Helldusk) = 31-43 per shot or 93-129 damage per turn. However their crit range will be slightly higher due to using a different helm.
Last edited by Finrod; 04/10/23 04:17 PM.