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journeyman
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journeyman
Joined: Sep 2023
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I understand the out pouring for options but personally do not see the Karlach ending as all that bad. You have essentially three options. 1) She stays with you in Baldurs Gate and dies.
2) She goes back to Avernus, with you and Wyll, with just you or just Wyll.
3) She becomes a Mind Flayer and is thus saved from having to go to Avernus. While you might hope for another option, these are actually pretty solid from a lore/story point of view. I appreciate others want a different ending but there is a point to where it just gets untenable. I mean how many different endings should they create? There is no way to please everyone so you do what you can and that is all you can do. Respectfully, the other characters have multiple endings as well and they are heavily affected by our choices throughout Act 1-3. The big issue with Karlach's is not how many she has, but that for most of the people in this thread, they feel inadequate, not at all affected by player choice, taken and given (linear no matter what) compared to the entire game being about choices and consequences of those. The other issue is that we're not even requiring that much, but to tie all these loose threads of Act 3 and wrap up a better means of player choice and replayability. As it stands today, Karlach is the only Origin character in our squad whose endings are totally irresponsive to player choice and we could genuinely ignore her all the time and still get the same outcome. That, in a CRPG game, is not something that's players are satisfied with. Especially with a character of the popularity of Karlach. If Astarion can get all the love and get a pretty damn solid storyline thanks to player feedback and outpouring of love and interest throughout EA, then Karlach can in post-release. It's not us asking about multiple new endings, but one solid fix ending and a proper questline that we can either choose to ignore, to fail, or to succeed, and thus affect our outcome of her fate more than doom mcgloom of today's standing. Edit: 1) She stays and dies because we couldn't do more than slapd'ck two pieces of iron metal, which really didn't change much in regards of her survivability 2) She goes back to her slavers domain, alive yes, stable yes, with friends/lover yes, but back to the traumatic hell that she did everything to escape and throughout the game says she doesn't want to return to no matter what 3) She sacrifices herself, dies, and becomes a memory mote of Karlach in a body of a Mind Flayer - a fully new creature with some munchied memories and personality specks that the tadpole consumed and preserved
Tell me that either of these three is properly good, positive, happy, hopeful, which is exactly what every. other. origin got at least one of.
Last edited by NomTheBurritos; 04/10/23 05:06 PM.
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journeyman
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journeyman
Joined: Aug 2023
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these are actually pretty solid from a lore/story point of view. Hard disagree. In fact from a lore point of view, her problem is a complete joke in DnD. From a story pov, she's the only companion whose quests don't effect anything. Also, if Shart can get like 4 happy endings, I don't even see why 1 for Karlach is untenable
Last edited by Sunriders Destin; 04/10/23 05:25 PM.
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apprentice
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apprentice
Joined: Aug 2023
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I understand the out pouring for options but personally do not see the Karlach ending as all that bad. You have essentially three options. 1) She stays with you in Baldurs Gate and dies.
2) She goes back to Avernus, with you and Wyll, with just you or just Wyll.
3) She becomes a Mind Flayer and is thus saved from having to go to Avernus. While you might hope for another option, these are actually pretty solid from a lore/story point of view. I appreciate others want a different ending but there is a point to where it just gets untenable. I mean how many different endings should they create? There is no way to please everyone so you do what you can and that is all you can do. Yeah buddy you might wanna swap accounts if you wanna participate in this "hot" discussion here with that take of yours, its never nice seeing people with certain powers state their opinion that goes against almost everyone elses here in this thread. Not only is your take super bad and lowkey one dimensional, but also now we have to be afraid you just straight up delete comments or ban anyone that takes a stance against your bad opinion. The only essence Im getting from your comment is: " (almost) Everyone else in this games has a happy ending, so why should Karlach get one? She already has one!" Yeah buddy, sending her back to the place where she got abused and taken advantage of for almost her enitre life - damn what a good ending ! (Incoming but you are going with her and you can fight against Zariel!) Yeah no, how about take some DND lessons, even a group of 4x Level 12 with preperations wouldnt just casually wipe Zariel - going with 2 or (if you include Wyll) 3? Yeah hf getting killed or enslaved as well. Also " She becomes a Mind Flayer and is thus saved from having to go to Avernus. Did you even pay attention to the game? Withers literally tells you that Mindflayers have no Soul and ONLY a few can stay the way they were before, the 3 we know of are Emperor, Omeluum and Orpheus, the rest of the infected people will turn into Soulless Mindflayers faking/pretending to be the person they ate the brain of because they took on their memories, this will slowly fade away over time until they become the usual monster known as Mindflayer and to think Karlach also belongs amongst them 3 is pretty high on copium, even more copium than all of us hoping for an actual good ending So please, if you wanna continue making a fool of yourself, at least switch to a non Mod account so I dont have to be afraid getting banned by you when I disprove all your points
Last edited by Drakaah; 04/10/23 05:51 PM.
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member
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member
Joined: Sep 2023
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I understand the out pouring for options but personally do not see the Karlach ending as all that bad. You have essentially three options. 1) She stays with you in Baldurs Gate and dies.
2) She goes back to Avernus, with you and Wyll, with just you or just Wyll.
3) She becomes a Mind Flayer and is thus saved from having to go to Avernus. While you might hope for another option, these are actually pretty solid from a lore/story point of view. I appreciate others want a different ending but there is a point to where it just gets untenable. I mean how many different endings should they create? There is no way to please everyone so you do what you can and that is all you can do. Yeah buddy you might wanna swap accounts if you wanna participate in this "hot" discussion here with that take of yours, its never nice seeing people with certain powers state their opinion that goes against almost everyone elses here in this thread. We shouldn't be rude to each other. Everybody should be able to express their opinion about this without fear of being attacked. I disagree with Zentu's take because Karlach essentially has 2 fetch quests and 2 original endings (the mindflayer one is shared with multiple characters). That's barely any content. I don't think it's unreasonable to expect a little bit more than that from an origin character. That being said, I understand where they're coming from. There's only so much Larian can do with the time and resources they have. I just hope they understand our concerns and consider addressing them as much as they feel they can.
Last edited by Walking Kole; 04/10/23 06:11 PM.
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Banned
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Banned
Joined: Sep 2023
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Social media buzz, things like that. You know, stuff people usually do when they want devs to change something. Has anyone ever told you that you're a genuinely unpleasant person? Heard that many times. Surprisingly only when someone couldn't handle that I was right about something
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Banned
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Banned
Joined: Sep 2023
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Would you look at that, even mod here says you should be happy with what you got, am I still the villain?
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member
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member
Joined: Aug 2023
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Yeah buddy you might wanna swap accounts if you wanna participate in this "hot" discussion here with that take of yours, its never nice seeing people with certain powers state their opinion that goes against almost everyone elses here in this thread. Gonna disagree with you there, a moderator is just as much a forum user as anyone else (unless they're giving out a warning for rule-breaking or otherwise evoke their position, which is not the case here). That's just normal forum culture. I also understand the point about Larian only being able to do so much, I do. However, I still disagree with Zentu that the current state of Karlach's endings and questline is satisfactory or comparable to other characters she should be equal to. They created an amazing (and brilliantly voiced) character, we would just like her to be given justice proportionate to how great of a character she is, really.
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member
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member
Joined: Aug 2023
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Would you look at that, even mod here says you should be happy with what you got, am I still the villain? "Mod" is making a conversation, you're just pointlessly stinking up a place where we gather to breathe hopium. Go organize a social media campaign. This ain't social media.
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journeyman
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journeyman
Joined: Aug 2023
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Would you look at that, even mod here says you should be happy with what you got, am I still the villain? Pretty sure mods are volunteer. They don't work for Larian, genius.
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journeyman
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journeyman
Joined: Aug 2023
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When the ending/s make no sense compared to in-game lore and setting, it cannot be accepted as satisfactory.
But that does not mean Larian has to do something, they really don't. But the customers in question can also make the decision not to buy future products from said company if that remains the case. That is definitely what I'll do. And no, that's not an ultimatum, that's just my choice.
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journeyman
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journeyman
Joined: Aug 2023
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Yeah, people- even moderators- can have their own opinions. If someone finds the current endings for Karlach satisfactory, that's their right. Opinions on something like "is this a good story" or "does it end in a satisfying or logical way" are very subjective. Nothing wrong with that. I don't agree- I find the ending of her story utterly unsatisfying, frustrating, and depressing to the point I'm tempted to just let Wyll kill her in chapter 1 even though she's my favourite character in the entire game- but people are allowed to have their own opinions, even if they're not the same as yours. Larian isn't somehow obligated to make changes to it to satisfy people like me that think it's just not very good- though I very much hope they do!
Last edited by Comrade Canuck; 04/10/23 07:56 PM.
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apprentice
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apprentice
Joined: Sep 2023
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It certainly is weird how people can get attached to a mods view/opinion. Negatively or positively. Going on to what's brought up from it, I can honestly say that Karlach's lack of positive ending to a lot of us hasn't stopped me from enjoying the game (though I still certainly take breaks from it, lest it consume me). Well over 200 hours at this point and I still always romance Karlach. The best way for me to explain it is that I do really enjoy her story as written, in a bubble or non-game context. Larian and Sam did an amazing job at bringing the character to life and it shows. I don't think those who follow this thread specifically would care that much otherwise. Nor would the ending gut punch that we've all had be anywhere near as powerful. I think it's an amazing story on paper, and one I am honestly probably gonna repeat several times over. I'm not really one to do multiple playthroughs and do them extremely different. I can't do evil playthroughs, rude dialogue options make me feel bad. Over all the times I've gone through say Fallout New Vegas I've always gone the same route at the end because it's the one I want to do. So, yeah I'm probably gonna intentionally keep hurting myself a lil bit every time I finish a playthrough. Even if I will drag my feet at the end. Once more, in a bubble, I really find the ending scene incredibly powerful, especially if you do not go to Avernus. She doesn't want to go, she would rather die surrounded by the people she love. And while I might change my mind on whether going to Avernus or letting her explode, I think it's her choice. Partly because of my own personal feelings. I wanna preface this by saying I don't mean to invalidate how other people feel on the topic, especially regarding those with health conditions, or having lost loved ones, as this scene has very much attracted such people in the thread. I think that the act of being there in their final moments, watching someone die, letting them know they matter to you, helping them move on, is one of the strongest acts of love there is. So I do find some emotional power in the ending by letting her go out on her own terms, and I think it's strong. I don't want that to suddenly vanish either, because it is a great story on paper, depressing as it might be. But it's only good on paper. As other people have discussed already, there's a plethora of ways we could try harder to fix Karlach (or honestly try AT ALL) that we never get a chance to try, and that makes it unsatisfying in the context of an RPG. I want that to improve because I think it makes a better game. And I think most people here feel the same. A lot of us here are offering (even if somewhat repeated) suggestions on how to improve the story, rather than just getting angry. That kind of constructive feedback is a blessing, and I hope that people continue with new ideas and ways to improve the aspects they find important with this game.
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journeyman
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journeyman
Joined: Aug 2023
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Yeah, you pretty much hit the nail on the head, I think. It doesn't ruin the game for me, but it does make one very great character's story end in a very unsatisfying way, and 90% of it is down to the fact it feels like you just don't try at all to do anything to help Karlach. You deliver 2 pieces of infernal iron, get told she's dying, and immediately just give up. There's never even an option to *try* to do anything, and considering the other companion quests can involve stuff like invading a devil's stronghold in Hell to steal an immensely powerful artefact, fighting an ancient vampire and his whole coven, fighting an entire temple of the followers of an evil god, and so on.... it's just incredibly jarring that there's never any point where you can even try to help Karlach out.
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member
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member
Joined: Aug 2023
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I Agree, her endings are very strong and I had tears in my eyes the whole evening when I finished my first playthrough. But right after the ending I asked myself what did I wrong, what I missed, becaused I was 100% sure she could be healed and especially when I romanced her and played as good as possible, tried to help everyone. This was an unpleasans suprise for me. And all this even before patch 2...
Last edited by Rae; 04/10/23 09:38 PM.
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journeyman
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journeyman
Joined: Sep 2023
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It certainly is weird how people can get attached to a mods view/opinion. Negatively or positively. Going on to what's brought up from it, I can honestly say that Karlach's lack of positive ending to a lot of us hasn't stopped me from enjoying the game (though I still certainly take breaks from it, lest it consume me). Well over 200 hours at this point and I still always romance Karlach. The best way for me to explain it is that I do really enjoy her story as written, in a bubble or non-game context. Larian and Sam did an amazing job at bringing the character to life and it shows. I don't think those who follow this thread specifically would care that much otherwise. Nor would the ending gut punch that we've all had be anywhere near as powerful. I think it's an amazing story on paper, and one I am honestly probably gonna repeat several times over. I'm not really one to do multiple playthroughs and do them extremely different. I can't do evil playthroughs, rude dialogue options make me feel bad. Over all the times I've gone through say Fallout New Vegas I've always gone the same route at the end because it's the one I want to do. So, yeah I'm probably gonna intentionally keep hurting myself a lil bit every time I finish a playthrough. Even if I will drag my feet at the end. Once more, in a bubble, I really find the ending scene incredibly powerful, especially if you do not go to Avernus. She doesn't want to go, she would rather die surrounded by the people she love. And while I might change my mind on whether going to Avernus or letting her explode, I think it's her choice. Partly because of my own personal feelings. I wanna preface this by saying I don't mean to invalidate how other people feel on the topic, especially regarding those with health conditions, or having lost loved ones, as this scene has very much attracted such people in the thread. I think that the act of being there in their final moments, watching someone die, letting them know they matter to you, helping them move on, is one of the strongest acts of love there is. So I do find some emotional power in the ending by letting her go out on her own terms, and I think it's strong. I don't want that to suddenly vanish either, because it is a great story on paper, depressing as it might be. But it's only good on paper. As other people have discussed already, there's a plethora of ways we could try harder to fix Karlach (or honestly try AT ALL) that we never get a chance to try, and that makes it unsatisfying in the context of an RPG. I want that to improve because I think it makes a better game. And I think most people here feel the same. A lot of us here are offering (even if somewhat repeated) suggestions on how to improve the story, rather than just getting angry. That kind of constructive feedback is a blessing, and I hope that people continue with new ideas and ways to improve the aspects they find important with this game. I personally find the scene to be incredibly powerful as well, that's the one and only reason i decided to make this account. i wanted to express my disbelief regarding the lack of... consistency and choice. It's a perfectly valid ending. or rather, an ending i would feel to be valid if it was supported by everything happening before it. I would enjoy a fix for her engine more than anything else on top of the current options, because believe or not in my opinion it would make the dying on the pier option way more impactful. she would be dying because we made it so. Not because it just has to be that way. Plus, i'm not gonna lie. if there weren't massive threads that were not followed in the game (useless to repeat myself, we all know what i'm talking about) i would have been absolutely content. I would've made my peace with it. but this is not the case. Imho, if they want to double down on these being the only possible endings, they need to make them more consistent and remove a fair bit of hope mongering. Not the solution i would love and hope for myself, but at least then you could call it a tragedy with a straight face.
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member
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member
Joined: Aug 2023
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I will say that I also think the current story is very powerful in a bubble. Hell, I finished the whole game with it and I value the emotions it dragged me through. It's when you put it in the context of what we can achieve in the world and what we can do for our other friends in-game and what we DON'T do for her and how short and abrupt her quest is that you start to feel frustrated instead of somber. Instead of doomed she feels just, well. Robbed. And instead of being with her every step of the way I end up feeling like I did jack shit. You tell me I saved my whole team and the world and fought literal gods but I can't save the woman I love because of an iron heart? As soon as the story is out of the bubble it just doesn't math well, thematically. I know not everyone here shares that general opinion (as evident by people not finishing the game), and I relate there too, somewhat. My ending was to go to Avernus with her, but not because I disagree with the power of just being there with someone in their final moments and making them feel loved, no. I do agree. It's a very strong thing. I'm just weak as a person, and so is, consequently, my Tav. We couldn't let go. And from a certain angle that was incredibly selfish of us. No amount of epic cutscenes in the end will make me forget Karlach panicking at the House of Hope. I know that's what I dragged her back into. It's selfish. It's also a story worth telling. And it's also the only one that let's me keep up hope that she can yet see a happier end one day. Which is why I do actually hope that if Larian does do anything in response to our feedback, that they build on top of what they already have. Samantha did an incredible job bringing all that struggle to life. And there's beauty in heartwrenching doomed talks and you deciding to stay with her anyway again and again even as it starts to hurt. However, I would like to do more than talk. I would like to fight for her and feel like I did. I'd like to follow through on all the leads, maybe even try to make some dubious deal, I don't know. And in the end, ideally, I'd like to be able to change something instead of blindly following along a pre-determined path. 'Cause we're able to do so for every other character in the game - or we may lead them to ruin. "Or" is doing a lot of work here. In short, if we fail to save her and have to choose whether to let her die - let it be that we actually actively failed. (Or - and lot's of people are going to hate me for saying that - remove the hanging threads and/or explain how other options won't help so that the doom indeed feels like the doom. However I doubt that's the way this is going, since they'd probably do that already. Instead we just get more infernal iron with some of the patches.)
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enthusiast
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enthusiast
Joined: Aug 2023
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I can understand why some people would feel that ( its an ok ending but make those endings make more sense -less hope baiting) But i am very much against that solution simply because how larian advertised this game. Choice mattering. 17k endings. They put so much effert into every little thing the player does and The game world reacting to it. And they did an amazing job with it in almost* every part of the game regarding that in player choices. Its a beautifully built game world that reacts to you. But To have a singled out origin character. From the get go. -hopebaiting or not- have no way to positively change their fate or complete their quest line out of 17k endings? That just doesnt feel good. Its so ssooo out of place. And honestly if they decided to NOW go the route of removing inconsistencies after weve all beat the game and seen all the ways we shouldve been able to help her. Just to double down on those 3 endings?
Thats when I would lose faith in larians writing team. Im fine with a *well done* tragedy. But not in a game like this...and not now after seeing how lack luster her questline is. Personally i think karlach NEEDS things added to her questline. In order to properly complete it. And to have a option where she is fixed
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apprentice
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apprentice
Joined: Sep 2023
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Hard agree with both of you Enerif and Tarraxahum.
And you too Norrec. I think in comparison, it does come off as cheap when comparing to the rest of the origin characters.
Let's keep hoping they'll build on the current state, and let us fight properly in game to save Karlach!
Last edited by rdslatez; 04/10/23 10:07 PM.
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journeyman
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journeyman
Joined: Aug 2023
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I don't know if it makes sense to say there *needs* to be an ending where the engine will be fixed- my personal view, for what it's worth, is that there should be *some* way to resolve the problem, but it should be genuinely difficult or cost something to get to- but I will say it feels bizarre to me that Karlach is the only character of all the NPC companions to have exclusively bad endings. Literally every character has some ending that could be viewed as positive, except for Karlach, who gets two bad endings to choose from, and nothing the player can do to change the outcome meaningfully.
Last edited by Comrade Canuck; 04/10/23 10:15 PM.
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journeyman
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journeyman
Joined: Sep 2023
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I can understand why some people would feel that ( its an ok ending but make those endings make more sense -less hope baiting) But i am very much against that solution simply because how larian advertised this game. Choice mattering. 17k endings. They put so much effert into every little thing the player does and The game world reacting to it. And they did an amazing job with it in almost* every part of the game regarding that in player choices. Its a beautifully built game world that reacts to you. But To have a singled out origin character. From the get go. -hopebaiting or not- have no way to positively change their fate or complete their quest line out of 17k endings? That just doesnt feel good. Its so ssooo out of place. And honestly if they decided to NOW go the route of removing inconsistencies after weve all beat the game and seen all the ways we shouldve been able to help her. Just to double down on those 3 endings?
Thats when I would lose faith in larians writing team. Im fine with a *well done* tragedy. But not in a game like this...and not now after seeing how lack luster her questline is. Personally i think karlach NEEDS things added to her questline. In order to properly complete it. And to have a option where she is fixed It's allright, i proposed how it MIGHT make sense by removing threads, but that isn't what i wish for at all... i would love to see her worked on and to see stuff added.
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