Originally Posted by Norrec69
Personally i think karlach NEEDS things added to her questline. In order to properly complete it. And to have a option where she is fixed

I mean I generally agree, having a failsafe "Or at the very least--" just usually helps mitigate potential disappointments and such.

I don't think Larian will go the "remove all hope" route (since, as I said, I suspect all infernal iron would be scraped off from Act 3 instead of actually being added in more at some point if that was the case). I remain hopeful that that also means good things for the future. But also they can't hurt me if I think of all the worst options first!

Originally Posted by Comrade Canuck
but it should be genuinely difficult or cost something to get to

Oh definitely. A simple "Actually, do this one thing and hey she's fine now" thing would not fit into how hard her story goes. If she lives, then it's an "Against All Odds" type of a situation. Just let me get my hands onto those odds >:)

In my head it goes something like "break into Zariel's place or some other equally hard to get location, find a mechanic who can operate on her, give them the iron you collected (a big amount) and some plans from the Gondians on how they stabilized the engine (have to save them for that), and then you have to leave Karlach to be operated on while standing watch outside and holding the line against Hell's (or some other) forces trying to break through. Like Halsin's thing with the portal, but even harder. You let someone through that door - the process gets interrupted and the engine gets permanently fucked beyond repair. If you manage to hold - she's successfully cured, but mayhaps with some handicap due to changes - can't burn as hot anymore." Maybe also throw in a situation much later in the game, like in the final stretch, where she faces a choice between doing some heroic helpful thing (saving some town residents?)) and overheating her new engine in the process or doing nothing not to risk it. And her first thought is to go with it (which again dooms her), but Tav can convince her to stay idle for her safety. Y'know? Two points of potential 'failure' to survive - one on the player's part and one on the character's part, tied to a tough choice.

I of course don't expect Larian to conjure something like that precisely, if at all, but that's like my estimate on the difficulty level it would be nice to have a save option at. At the very least. Things like deals with devils are also nice options but Karlach would freaking hate for you to go that route and that's a whole lot of additional drama to be scripted and voiced, ahah.


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