It definitely does not take being "special" or doing any crazy build to make this game too easy. In my run, I never multiclassed anyone except Astarion as a fighter/rogue, and basically ignored potions and elixirs, and combat was still far, far too easy past level 5. Even if you don't think this is true, I am pretty confident you will eventually arrive at this opinion. I've had multiple friends who didn't agree with me, initially, that the game was too easy. Now that they've learned the system a bit, they agree with me. To say this game is too easy is really not a boast at all. I fully expect that even a player completely unfamiliar with the genre will reach this conclusion on subsequent playthroughs.

The very unfortunate reality is I think the difficulty is going to be close to impossible to fix without major changes. Combat becoming trivial really is, overwhelmingly, because of the OP items Larian gives you. It's not even the absurd items you can get in the third act, either. You can get items very early on that are absurdly OP, far more than anything you'd get in tabletop even at max level. (Think of all the healing synergy items you can get very early on.)

There's other reasons, too, of course (haste implementation!) But the thing is, the haste implementation is easily fixed. Reworking the items they give you is...not. It can't be done without upsetting other people, at this point. Not unless they implement a system where the stats and effects of a magic item change depending on the difficulty you are on, with weaker and less dramatic effects at higher difficulties. And...I don't know, I don't see Larian doing that.

Last edited by WizardGnome; 04/10/23 11:46 PM.