Originally Posted by sailorgundam
Apologies for double posting. I second this. I remembered Final Fantasy 16 that came out just before, and has a very linear set story. My favorite character there is Dion, by a mile.
He dies, but the way it was written, his death was meaningful and in the climax of one of the most intense battles we've seen. And his characters story builds towards it, he has his closure, and while it is sad af, it has meaning to the story itself. Without him, everything would've failed.
Karlach has none of this importance or build up that could potentially justify her ending being so bad. "Bad luck" usually doesn't work in d&d based narratives, unless you're rolling a die. In which case, we should get a dice roll too. Otherwise is just nonsensical.


wholeheartedly agree on the Dion/Karlach impossible parallel (also Dion unfortunately had to die: we can't have more than one guy in square's roster that can cast Zettaflare and that spot belongs to Donald Duck)