A personal tip I complieted a solo play w/o any tadpole.
So I dumped dexterity and I used elixir that gived me initiative.
I used the green halberd from the lathander temple. I went with 15 str 17 con 16 int as a start. Heavy larmor mastery and the ring the gived me immune to blindness grym's helmet. And the boots that gived me temp hp when I casted concentration spells.
So the idea is to cast darkness and with polarm you can have bigger reach and an extra attack and an opportunity attack if they approach. But the enemy cannot cast to the darkness.
So the most of the time I was safely killing everyone from the darkness. When some creatures where immune to darkness I just started to cast on the first turn true strike so I gained temp hp and stacked up dmg resistance. I mostly came out with half ho left w/o drinking ho potions.
At a certain point of the game the enemy have counter spell.
To negate it I casted father fall because it's a bonus action and they are waisting the counter spell for that. After that I just casted darkness and it was game over for them.
I went up til lvl 12 with EK just to get more spell from feats.
But its a little bit booring to play.
BTW I don't had tavern brawler.
Last edited by ZOZO1006; 05/10/23 08:30 AM.