Some additions and changes for potential patch / DLC content.
- More races, with first picks being Aasimar and full Orcs (as their NPC are already in the game, so Larian should already have template models to work with).
- New class: Artificer - already exists in 5e and can be an interesting option both on its own and as a multiclass with Wizard (since both use Intelligence as a major spellcasting ability).
- New companions, who can even be picked from already existing NPC like Halsin and Minthara were. For example, I could easily see Barcus Wroot as a potential Artificer companion. Other possible additions are Bard Helia (from cut content) or Alfira (since she wants to write a song about our adventures anyway, might as well travel with us), a Monk who could be recruited in Mountain Pass (since the location is quite thematical for him), a good aligned Paladin (so that you can have both him and Halsin simultaneously) and a Sorcerer companion, for example Wild Magic Sorcerer Delina (existing character in 5e and could have interesting interactions with Minsc and allow to create a party of Tav + 3 5e lore established characters). If Larian would want, they could add some evil-aligned companions as well (Kagha as the evil aligned Druid, somebody from Moonrise Towers like Z'rell / Balthazar and so on).
- New spells. While they hesitate to implement 7+ level spells, there are also many not implemented 0-6 level spells from different books that could be added. From Absorb Elements (which even already exists in game on some items) and some elemental spells (as non-Fire elements severely lack spell variety, especially Acid and even Fire has some not implemented spells like Immolation) to melee-oriented catrips like Greenfire Blade / Booming Blade.
- More class features. For example, there are still many Fighting Styles and Battlemaster Maneures to be added. Sorcerer also could use more Metamagic options - for example, Empower Spell that was not implemented and exists in PHB and Transmuted Spell, which is severely lacked by non-Fire Draconic Sorcerers.
- New locations. For example, Upper City could be explorable, portals in House of Hope could lead to small locations in different cities / continents (in a manner of Jungle accessible from Circus of the Last Days) and become usable after defeating its master, Underdark could have more locations and so on.
- More player choices for Act 3. Slight spoilers ahead - for example it should be possible to convince entity behind Dream Visitor to at least hear out his captive and have a possibility for their cooperation, either via very hard Persuasion check or additional / secret quest. As rational and smart he is, for some reason such simple thing as reducing captive's leash to let him speak and hear him out (while keeping him imprisoned) to negotiate and potentially make a truce and then release him without fear of losing protection or getting killed doesn't come to his mind. There is also a certain ring of mental protection that could find more usage in the game, including mentioned situation - if negotiations fail and captive would refuse to cooperate with the prisoner, you could give Dream Visitor this ring to avoid getting enthralled and let him go and then release the captive and that would affect the final fight.
- Slight spoilers ahead: It would make much more sense and be more immersive if all your non-active companions would participate in final battle as independent NPC (like Astarion during kidnap attempt if he is not in active party), at least in the courtyard fight (number of enemies there could be increased to compensate and after this fight they could remain behind to hold off enemy reinforcements and you would fight the final boss only with current party to avoid balance issues). They all have no less reasons to fight for Baldur's Gate than allies from Gather Your Allies quest and should actively participate instead of 2 just mostly providing moral support from the castle and remaining just chilling somewhere while city is being destroyed.
- More ways to access certain items in the game. Examples are Potent Robe for Dark Urge playthrough and Ring of Protection for people who don't want to steal an item to get it.
- More bosses, if possible with unique OST themes and potentially singing in it themselves. Those who completed an optional Act 3 location know who I am talking about and looks like majority of players enjoyed such boss battle.
Last edited by Volsalex; 05/10/23 11:30 AM.