I meant this to be more of a thread about sharing self-imposed rules that people use more than critiquing the ones I use. I listed mine as examples of what I was talking about. In general, I don't expect people to want to use the same rules I do. Don't get me wrong, I don't care if anyone critiques my rules. I can't imagine why I would care if anyone likes the way I play solo, right?

But since it's been brought up a couple of times now, if anyone's interested in why I elect to use some of those rules:

1. I basically don't care about tabletop rules at all. I've seen all the edition changes throughout my lifetime. None of them are sacred in my opinion. As such, I don't care if strength potions are a thing or not. I think they undermine character builds, especially in the quantity presented.

2. The game's more fun without having characters come back to life. It lessens the challenge when death is a temporary setback. I prefer consequences that I have to live with. It also inspires me to be more careful and approach situations knowing that I might permanently lose characters or even an entire campaign.

3. Traveling to arcane sigils before using them is more immersive, in my opinion. It also impacts playstyle. I'm forced to visit camp more often to offload weight, which is more realistic and helps me gage time spent between long rests. And there are times where I have to be super careful about getting to a waypoint if I want to travel or long rest. For instance, let's say I just took out the goblin bosses and I happen to be low on resources and health. I want to leave so that I can long rest. I could click long rest right there. I could travel to the grove to sell off my items immediately. But if I impose a rule on myself, suddenly, I have to consider going outside where there are still plenty of goblins between me and safety. Another example is if I get stuck in the spider pit in the goblin camp. I have to get through the locked gate somehow without fast travel teleporting. The point is, there are tons of little areas where this rule makes the game more interesting, challenging, and rewarding for me. Simply put, it's more immersive.

So, hopefully that explains where I'm coming from with some of my self-imposed rules.

I do wish the game handled crossbows differently. I may have to incorporate something into my playstyle regarding them.