So I've noticed this problem is especially egregious if you're wearing armor with any kind of large shoulder bits (looking at the Adamantine Splint Armor my character spent most of my playthrough in)...As it says on the tin, there will be some conversations where the angle the camera is at puts it right behind my character's shoulder or shoulder armor and I can't even see who he is talking to. It would be nice if adjustments were made to account for this.