Originally Posted by ZOZO1006
Because they don't have healing equipped or they cannot upcast spells. And it's not because the ai is stupid it's forbidden for them.
No, I disagree. The AI in this game, currently, is braindead. An example: I am still in the early lvls, but I am planning to turn Wyll into the infamous palalock, so I made sure he has devil's sight and I often cast darkness on 'troublesome' enemies and run in melee range to slap them, what's the game's AI response to this? Jump/run out of darkness, trigger extra attacks of opportunity from Wyll and ignore him for the rest of the fight as long as he sits in the darkness, so he can freely eldrich blast enemies to death from within the darkness (with advantage for being obscured too) and enemies won't do anything about that, tested it even with getting my entire group killed and they still would pass turns rather than doing something about the darkness or Wyll chilling within it.

Originally Posted by ZOZO1006
And before someone says something that mybe the AI cannot handle it. It can just go to shars trial get a clones from the casters suddenly the can do something.

Sure, they will use higher lvl spells if available, but they still won't upcast anything. Like my current tempest cleric/storm sorc is heavily relying on upcast chromatic orbs (twinning them where possible) and I will bet that once I get to Shar's Gauntlet with this character those clones won't do that. Especially if you drop darkness spell right on top of them.

Imho BG3's AI really needs a major rework cause as of right now, I am seeing the most ridiculous things in game whenever I sit down to play. Heck, only ONCE I saw an enemy throw a healing potion at their low HP friend and I was shocked that the AI had that coded in, but then the same enemy proceeded to run around moronically between elevations triggering attacks of opportunity from my team while failing to shove a companion. Until the enemy died. But seriously, what's up with enemy archers running in melee range just to try to shove someone off the elevation? Mind you 90% of the time they're failing at that. Why won't they just, y'know, shoot arrows instead?

And like I wrote before, the AI is coded to try to dunk on your lowest AC/HP companion and it so easily abusable... instead of, y'know, trying to dunk on the highest threat? Like jeez, who would will deal more damage? Tempest cleric/storm sorc multi with 21 AC cause wearing heavy armor and a shield or Astarion thief/bard with dual daggers and 16AC? HMMM. The AI will choose Astarion btw. while imho it should choose the cleric/sorc which is raining down highly damaging lightning spells on 'em, but because of 21 AC she will be completely ignored. The old BG games had a better solution to that if you ask me, the AI would always go for casters first, regardless of the AC/protections. But ofc, BG1/2 magic users were highly overpowered, whereas BG3 is the martial fiesta.

Last edited by Nicottia; 06/10/23 02:55 AM.