I definitely don't disagree with you. Unfortunately, there's a lot of Halsin fans that only seem to care about the superficial. They have a big bear man they can have orgies with and that's all that matters to them.
But as it stands "mono" players are actual victims at this point, because even with proposed changes it wouldnt change anything for this type of players.
Originally Posted by papercut_ninja
I found another workaround if you want Halsin around for his role in the story in act 1 and 2, but don't want his creepy and disturbing presence in act 3:
After he rescues Thaniel from the Shadowfell, but before you re-unite Thaniel with Oliver, you can kill Halsin and he remains permanently dead and cannot be resurrected. But you will still lift the Shadow Curse after defeating Ketheric. My party is now happily moving along towards Baldur's Gate with Halsin somewhere in a crate at the Last Light Inn and he won't bother anyone in act 3.
Just tested and there is reliable workaround to remove him from your group at the start of act3. Just bully him out with melee attacks till he leaves.
It was hillarious, I unequipped my weapon(since im fighter) and just repedeatly hit him with my unarmed strike while continuously healing him with SH until he got mad and left permanently. Every 3 hits his approval drops by 10, at -50 he left.