Originally Posted by Nicottia
Originally Posted by Moongerm
Tying a companion's/side character's quest into the main heart of the story to drive it narrative wise is not a new concept, and I find it bizarre that after playing RPGs for 20 years that this is suddenly a problem (Given your experience with Kotor, Bastila is one such example, Ciri from the Witcher 3 is another). I do not enjoy Act 3 one lick, but I do not go around telling people not to play or buy the game.

From what I can decipher of your post, it seems like Shadowheart did not in-fact have high enough influence (I might have completely misinterpreted because I found it a touch difficult to make sense of). She does not kill the Nightsong if you persuade her or let her make her own choice when you have done enough of her content and have high influence. Did she tell you about her past? Did she show you one of her memories? Did she say that your character is the only one she's ever felt that she can confide in about these matters? This was either a bug you encountered or as I mentioned, you did not know her as well as you think you did.

The nature of your post is not constructive, which is why people are reacting harshly. It reads like a rant and rambles in a manner that is a struggle to read. It sounds, at least to me, like you rushed through and did not take the time to do certain content that resulted in bad decisions and events that you otherwise wanted to avoid.

There is also a spoiler function in the full text editor here, btw, which might help with the construction of what you are attempting to convey.

(edited for readability)

+1 agree.

Also, to add to companions driving game's narrative in a certain direction: Morrigan in DAO with her Dark Ritual, Anders in DA2 with the 'Big Boom', and cough cough Solas in DAI.

I think OP's problem is that he somehow skipped over options that let Shadowheart make her own decision, or he simply didn't get to the persuasion check, on my 1st run she also ended up attacking me cause I chose the wrong dialogue option (and she had fully shared her memories with me, told me of her crisis of faith, I gave her the noblestalk too and her approval was at exceptional, but 1 wrong dialogue option chosen and boom, she goes full "die heretic"). But bless F8 power reload.

Also I don't quite understand OP's problem with Ketheric though, it is perfectly explained WHY he is one tough SOB to kill.

And I hate puzzles too but you don't see me complaining about that either, at least all the puzzles in BG3 are piss easy. Tiresome, but easy.


Nothing much to say to your response. Expect yes, reload, reload and reaload again. (I was just tired in that point to reaload again and again.) And about Keheric, in simples way to put it.. his boss fights reminded me about bad action hero villian or superhero villian, than never die until the last battle. Maybe a creative decision like, he escapes before you can do battle and then he become Super Sayan 2.0 would be better, like skip 2 fights and then only give player one good, long, intresting epic fight with him would be better. Example Act 1 Baddies, you do not have kill 13 times them to die, and yes, I get what he is in the story line, like a chosen. Also the logic of "you can not go back from certain magic" would be better, like the demonwoman said to Wyll. I would design the fight like this; you fight against Keheric one time, after monologue/dialogue and different roads to get there. So the One Fight happens in his Chosen Form/Super Sayan form and after you give him a killing blow, when he is down, in his Chosen, Disgusting Form, you can see how the charismatic man is gone, and he is now only a monster... That would be more dramatic and effective storytelling, than a baddie comes back from the Chosen From kind of death and become a man again just to say couple more words of monologue. You get my point now? Actions should have consequences, that is good story telling.