From the old handbook, I could imagine a Dwarven riff on it maybe. Not Realms specific, but has some cool ideas

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I thought it was interesting because it mentions a Wizard/Druid dual class which was not something you hear about too often in AD&D. Sadly the tome offered little on Dwarves, aside from a quick blurb about afinity with the stones and the earth, but it wasn't a class option back then. I think the Dwarven lore on the mountains and stones, the veins and underground aquifers is solid for this, and I like that they put the mushroom grove in the Underdark to help give the idea of alternative 'groves' some purchase. Something similar with the living stone or crystals could probably work well.

Anyhow, that idea of stone gates seems like it might be cool, maybe as a way to headcanon the netherese waypoints for this character, but without needing Gale's insight on that.

Last edited by Black_Elk; 07/10/23 11:19 PM.