Larian Banner: Baldur's Gate Patch 9
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Joined: Jan 2023
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stranger
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Instead of being rewarded with a brass-balls trophy, if you
manage somehow to kill Gortash in Wyrm's Rock Fortress before his coronation (and I did it in Tactician mode, thank you), despite the absolute HORDE of Fist soldiers and bodyguards and like eleven Guardian Mechs or whatever they're called...
instead of getting a huge reward or at least an "achievement" badge, it breaks multiple storylines and future quests are unavailable and/or broken.
I didn't even kill Duke Ravenguard but he's dead too after I killed Gortash then fled and came back, the Steelwatch Foundry is all on fire and inaccessible, I can't find the sea beast's master because there's literally no one in the underwater facility, Mizora's dialogue is weird, and most terrible is that Karlach's infernal engine seems to be unfixable now?
and I feel like quitting and/or having to start over and then will be forced into
taking your stupid bargain with Gortash
. I'm miffed. Did you not think it would be possible? How is a player in a choose your own adventure get punished for taking the most difficult but also most badass route to victory? Please please please fix this.
Killing Gortash before his coronation and refusing to deal with him
is I think a choice many good players will want to make.

Joined: Aug 2023
journeyman
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journeyman
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You could...reload prior to the fight.

Or quit.

I've dumped several starts and enjoyed restarting with new knowledge of storyline outcomes but yeah, the first time I accidentally laid waste to the Grove and slaughtered the teeth-lings was a bit of bummer.

Joined: Sep 2023
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journeyman
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Originally Posted by Myhthreindeer
You could...reload prior to the fight.

Or quit.

I've dumped several starts and enjoyed restarting with new knowledge of storyline outcomes but yeah, the first time I accidentally laid waste to the Grove and slaughtered the teeth-lings was a bit of bummer.

This has nothing to do with OP post but it made laugh a bit.

I wonder, how does one
Quote
I accidentally laid waste to the Grove and slaughtered the teeth-lings
. shadowheartgiggle shadowheartgiggle shadowheartgiggle

And I also do this more than I should. :p
Quote
I've dumped several starts and enjoyed restarting

Joined: Jan 2023
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stranger
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Just seems like my specific situation should be an EXPECTED CHOICE by many good players who enjoy a challenge and don't want to make any deals at all with someone who you KNOW DAMN WELL you'll need to kill eventually.

Joined: Aug 2020
enthusiast
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enthusiast
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Oh yes, basically Larian expects you to go along with what you are given but then there are multiple ways you can refuse Gortash and start a fight yet that has no reactivity in the game whatsoever and like you said going that route will break multiple quests in the game.

Meanwhile in act 1 you could attack Priestess Gut on sight and a fight against the entire gobbo camp would break out (if enemies got to the drums and alerted everyone) and the only things you could possibly lose in that scenario is a couple of conversations and approval points from companions. But that's it, the quests would still update that you slaughtered the 3 leaders and no further quests would break.

But it's clear that Larian has worked on act 1 and all the possible approaches to boss fights and the world's reactivity to your actions a lot more (3 years of EA, yo!) while multiple approaches to questing are still somewhat present in act 2, but nearly forgotten about and dropped in act 3.

It's why so many of us abhor act 3.

Joined: Sep 2023
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twi Offline
stranger
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I don't really get why people say this. Like yes of course you can reload and do things differently, but it is perfectly reasonable to express some level of disappointment. It is a storybased game focused on choice, so when a choice doesn't seem to have a thought-out conclusion
a la quashing Gortash's Coronation
people can be bummed.

Personally I think that there are definitely signs that Gortash was meant to be able to be foiled productively at the scene of the coronation. In Act 2 there is the Isobel ambush which at the time is a tough fight that if failed leads to a lot of character deaths. Similar to that, if Gortash isn't stopped before leaving for the lower city then all of the Patriars and their guards get slaughtered (not that they do anything but their deaths might give the impression that they do). Additionally when you return to confront Gortash for real then you can find a lot of notes going over how he turned over the Patriars to support him that might enforce the feeling of something more.

I think I know part of why it is like this though and it has to do with Wyll's personal quest. It similarly breaks if you happen to do the Balduran Trials early (which is totally possible without foreknowledge if you send a druid in a tiny form through a pipe outside Wyrmrock that puts you directly after the torch puzzle). After defeating Ansur, Wyll's dialogue will just sorta be locked into opening about how the party should meet up with his father in camp.

Joined: Oct 2020
veteran
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Now I want to try it even if it does break the shit out of the rest of the game!

Everything in the spoilers made me nod and chuckle and think, yeah, if that had just happened in my run I'd be hella pissed too.


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