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Joined: Feb 2022
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Yep, I’d also say my self-imposed rules are more guidelines. I’d probably break them if the alternative were a TPK and reload, and in some other circumstances when following them became tedious.

But over the course of EA, I worked out that I find the game more immersive and a more interesting challenge if I apply the following principles. This is just my preference, of course, and I’d never say that others shouldn’t play the game however they wish!

  • Prioritise roleplay: do what feels right for my character, and don’t say or do things just because they’re easier or give better rewards and try to avoid meta-gaming.
  • That includes approaches to build, quests and combat: I try to balance it between what is effective and what it feels like my party would realistically try. Including use of barrels, shove and stealth. Sometimes, especially if there are explosive barrels in the area, my party might make use of them but I’d not exploit magic pockets to blow things up when I felt it didn’t make sense.
  • Create a build that makes sense without particular items (ie don’t create a low strength character that’s going to regularly rely on strength and therefore items and potions that confer it).
  • Don’t reload just because a dice roll didn’t go my way, or indeed for any reason other than a probable imminent TPK.
  • Minimise use of Send to Camp. I use it mainly either at camp, to quickly offload stuff, or occasionally for more valuable items that it would make sense for my party to trek back to camp to dump.
  • Don’t loot or steal everything, just what feels sensible for my party. (Looking in every urn doesn’t feel realistic, for example!)
  • Rest when it seems to make sense to do so, ie between “missions” and when it feels like the party has done a good day’s work that would feasibly take a few hours. (In my first playthrough when I was playing a number of hours per day, I was resting roughly once each real day.)
  • Only teleport when I know there’s a clear path that my party could walk back to the nearest circle (I head canon it that the circles work by teleporting us from one to another, but that you can’t really just teleport from some random spot. But I’m happy to fast forward past the actual walking.)
  • Respeccing of my PC should be an exception and should just be for tweaks, though I’d feasibly do it if I thought I’d made a mistake at level up.
  • Respeccing companions should be a one off at recruitment and should still make sense from an RP perspective (in general, I’d stick with their level one class and multiclass rather than choose a new one, but in my first playthrough I did respec Minsc’s attributes as I didn’t think the default ranger spread suited him at all.)


That all said, once I’ve played the game with what I consider a straight bat a few times, I can imagine mixing it up and trying some fun and silly options that break those rules. In fact, one of my current characters is a Jack-of-all-Trades achievement attempt, and though I’m still pretty much trying to stick to the above, and do have a roleplay justification for her, obviously some meta-gaming is involved in that!


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
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I am still learning the game rules, let alone adding any self-imposed restrictions! It took me hours to figure out how to dual-wield attack using the bonus action. I also just learned how to use the Throw action with a javelin. There are so many little action icons that are easy to miss.

One thing I am self-imposing now, and only because this came up in another thread last week, is the ability for a multi-class Spell Caster X / Wizard Level 1 to learn and cast every wizard spell in the game. For example, right now a Cleric 11 / Wizard 1 multi can cast any wizard spell up to the 6th level. That's just bad, and its wrong ... it's "badong" (ref. Kentucky Fried Movie). Maybe Larian will add the Arcana cleric domain someday.

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I don't use potions because I just can't be bothered. Scrolls I just give to companions to use if they feel like it. (I use an AI mod because I hate tactical combat games.)

I also use a mod to give everyone a set of pretty high powered clothes to wear throughout the entire game because I can't be bothered to go loot hunting. If I wanted that, I'd play an MMO (which I do).

And I have learned to accept failed dice rolls because, in this game, sometimes the failures are more entertaining than the successes!

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"Originally Posted by JandK
6. No fast travel unless standing in front of ancient sigil (clicking on it),
7. May only go to camp if standing in front of ancient sigil (clicking on it),

That just wastes time."


Gamers in 2023 omg what a bore.
I am sure you love your gameworlds to be like a Excel database were you point and click and instant travel locations ASAP. Do you also keep a pie chart and scientific calculator handy to get the most focused powerful built??

But you know what, some people like to EXPLORE the worlds and be IMMERSED in the world. They impose RESTRICTIONS to have fun. NOT a waste of time. Game makers and yourself now-days don't seem to get that. Why we have NO gameplay/difficulty options in game. Some game makers like Owlcat and Obsidian get that (PoE Deadfire, Pathfinder WoTr for example). The offer lots of customizable difficulty and gameplay options.

Enjoy your boring spreadsheet instant gratification gameplay. Other people will enjoy their "waste of time" clearly more immersive gameplay.

This is a great thread and Larian should look into the "why" people self impose RULES to have more fun...to maybe implement some of these ideas in options.

Last edited by Count Turnipsome; 09/10/23 01:16 AM.

It just reminded me of the bowl of goat's milk that old Winthrop used to put outside his door every evening for the dust demons. He said the dust demons could never resist goat's milk, and that they would always drink themselves into a stupor and then be too tired to enter his room..
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