Has been discussed to no end since DAY 1 of EA.
Larian games do not do Day/Night in RPGs, full stop and "deal with it". It's too complicated. Nevermind that games like 1992's Ultima VII does it pretty well.
Development time for colored hair dies and detailed cinematic sex scenes are deemed more important for the game.
-A bazillion hours of reactive cinematic dialogues with romances and sex. Its too hard but we can do it.
-A simple day/night system reactive script for NPCs. Its too hard we can't do it.
Last edited by Count Turnipsome; 10/10/23 12:57 AM.