Originally Posted by ZOZO1006
Yes you are right about almost everything.
But with a simple lvl 2 spell no magic item it's possible to beat the game so it's not so easy. The problem is the difficulty the lack of AI the lack of enemy AC and saving throws. And the biggest issue enemy's don't have abilities and spells.

For the last point, this Mod may help, which "adds various spells and abilities to enemies. Mages will have more spells to choose from, fighters and barbarians will have more abilities such as fighters having Great Weapon Training and barbarians having Frenzy and using enraged throw"

https://www.nexusmods.com/baldursgate3/mods/2166

Thinking of trying this alongside some AI and difficulty/5e-type rules mods for my next run, as the balance in the base game is terrible. e.g. some (probably not all) of these:

Immersive AI
https://www.nexusmods.com/baldursgate3/mods/1835

Rest Tweaks
https://www.nexusmods.com/baldursgate3/mods/1432

True Initiative (D20 Initiative Rolls)
https://www.nexusmods.com/baldursgate3/mods/1115

Arcane Acuity Rebalance
https://www.nexusmods.com/baldursgate3/mods/2083

Zerd's Rules As Written (RAW)
https://www.nexusmods.com/baldursgate3/mods/1329

Tavern Brawler Rebalanced
https://www.nexusmods.com/baldursgate3/mods/1267

ProperRange - Ranged and Throwing Weapons Range Rework
https://www.nexusmods.com/baldursgate3/mods/430

BG3 Fixed - Fixes and PnP Rules
https://www.nexusmods.com/baldursgate3/mods/998

Bard Fixes and Tweaks
https://www.nexusmods.com/baldursgate3/mods/866

Tactician Plus
https://www.nexusmods.com/baldursgate3/mods/661

Fix Bad DM
https://www.nexusmods.com/baldursgate3/mods/606

Last edited by Metalogic; 10/10/23 09:47 AM.

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