Originally Posted by Paxil
OP doesn't matter in a single player game.

Yes it does, I hear this fallacious argument wheeled out all the time, but balance does still matter a lot in single-player game, otherwise they becomes boring very quickly and players have to go through hoops if they want to avoid all the broken stuff. Difficulty should be managed by having flexible difficulty levels, not in having broken base mechanics (e.g. Larian's interpretation of Haste completely breaking the action economy, Tavern Brawler nonsense etc.).

Last edited by Metalogic; 10/10/23 09:39 AM.

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