Yeah, well, if someone doesn't want to learn or try to understand at some point it ceases being worth engaging in conversation with them.
Crit has diminishing returns, it is *not* better the more you stack it. Something like AC or Damage Reduction is better the more you stack it, because you're effectively subtracting from an ever smaller pool. Taking them from needing a 12 to hit to needing an 12 to hit is reducing their hit percentage from 50% to 45%, it's a 10% reduction in incoming damage. Taking them from needing an 18 to hit to a 19 to hit is reducing their hit percentage from 15% to 10%, a 33% reduction in incoming damage. Crit doesn't have anything like that, it's a multiplier for a segment of your damage only, and like any multiplier you need to make sure that it's sufficiently large and thus multiplies effectively, *and that there's something worth multiplying coming in*.
The crit percentages aren't 5% or 10% or anything either, had you clicked the link or if you understood how advantage worked you would know that, but I can have a crit on an 18+ and crit 27% of the time while you're getting a crit on a 16+ and only critting 25% of the time.
Getting Str from the feat is never worth it since you can just set your Str to 28. Investments in Str on Str based characters are literally wasted as a result of that. Or gloves to set it to 23 if you want to go that route. If you dumped feats into Str and Savage Attacker, you're making an absolute trash character compared to what they could be.
You didn't rekt the elder brain in one turn, you shared screen shots and showed you were lying and didn't have the damage to do the thing you claimed to do, as usual.
But the funniest part of all of it, is that generally stacking crit percentage is a total waste. If I wanted to crit all over the place, I'd play an assassin, and auto-crit surprised enemies, with a huge pool of bonus dice to make that crit actually mean something. Or better yet, have someone with hold person or hold monster in the party, and paralyze the enemy. Then *all* of my characters auto-crit the enemy, and I have 100% crit chance across the board. At which point a character who has invested in stacking to 25% has completely wasted that effort, and if they had instead focused on dealing greater base damage their crits would hit harder.
Basically nothing you have said is true. As usual you're wrong, in like 5 different ways.
Last edited by GiantOctopodes; 11/10/23 01:32 PM.