Yeah, well, if someone doesn't want to learn or try to understand at some point it ceases being worth engaging in conversation with them.
Crit has diminishing returns, it is *not* better the more you stack it. Something like AC or Damage Reduction is better the more you stack it, because you're effectively subtracting from an ever smaller pool. Taking them from needing a 12 to hit to needing an 12 to hit is reducing their hit percentage from 50% to 45%, it's a 10% reduction in incoming damage. Taking them from needing an 18 to hit to a 19 to hit is reducing their hit percentage from 15% to 10%, a 33% reduction in incoming damage. Crit doesn't have anything like that, it's a multiplier for a segment of your damage only, and like any multiplier you need to make sure that it's sufficiently large and thus multiplies effectively, *and that there's something worth multiplying coming in*.
The crit percentages aren't 5% or 10% or anything either, had you clicked the link or if you understood how advantage worked you would know that, but I can have a crit on an 18+ and crit 27% of the time while you're getting a crit on a 16+ and only critting 25% of the time.
Getting Str from the feat is never worth it since you can just set your Str to 28. Investments in Str on Str based characters are literally wasted as a result of that. Or gloves to set it to 23 if you want to go that route. If you dumped feats into Str and Savage Attacker, you're making an absolute trash character compared to what they could be.
You didn't rekt the elder brain in one turn, you shared screen shots and showed you were lying and didn't have the damage to do the thing you claimed to do, as usual.
But the funniest part of all of it, is that generally stacking crit percentage is a total waste. If I wanted to crit all over the place, I'd play an assassin, and auto-crit surprised enemies, with a huge pool of bonus dice to make that crit actually mean something. Or better yet, have someone with hold person or hold monster in the party, and paralyze the enemy. Then *all* of my characters auto-crit the enemy, and I have 100% crit chance across the board. At which point a character who has invested in stacking to 25% has completely wasted that effort, and if they had instead focused on dealing greater base damage their crits would hit harder.
Basically nothing you have said is true. As usual you're wrong, in like 5 different ways.
crits have diminishing returns over like 60% crit rate xD, yes crit chance is better when you stack it, 5% to 20% crit rate give more than 60% to 80% in terms of probality, again this is math and you have no idea how probality works
again crit stack is better when you reach soft cap of raw damage, you show again you dont know mechanic of this game, crit needed for crit for dice 19-20 insted just 20 its 5% more crit chance same with accuary, 2 str gain 5 % accuary for melee
you have 5% crit rate just starting game when you roll 20
champion lower this to gain crit you need roll 19 or 20 its 10% rate
potion stack give 18-20 in roll dice its 15% rate
rare bow stack it to 17-20 its 20% rate
helm stack it to 16-20 its 25% rate
25% rate give more damage with 20 str then you do damage without crit with 27 str, fighter dont need other stats then str and con, even you stack potion to 27 other stats for fighter are useless trash
omfg yes i rekt elder brain in one fucking turn, not my fault you dont know game mechanic and you are not able to count fucking fighter can do 9 attack in one turn when its hasted, so stop telling me i lie fucking scrub who dont even know basic of math and use some shity orogram that also count wrong
your brain is trash cause you dont know how probality works and how savage attacker works that you never deal minimal damage from great sword and this is what rekt with crits elder brain in one turn
my sorc,paladin or barb in his place, fighter and life cleric make this game joke even on hard mode and they should add difficulty harder than hard cause this game is way too easy