Initiative RULES this game from a tactical perspective. So yes, the thing you outlined above is correct. If your enemy is in front of you in the turn order and you use your action to topple then you won't get the opportunity to attack them with advantage unless you have multiple attacks/actions or another of your PC's attacks them.

The reason is because when you are knocked prone you are not unconscious just on the ground, and you can get up by spending half your movement to do so - which would logically happen during your turn. The game automatically has you stand up (although RAW you could just crawl around at 2x movement penalty, but you can't do much from down there) - so yeah.

Mind Whip on the other hand is supposed to act like Stun where they don't recover their action until end of your next turn. So that is where BG3 and RAW diverges greatly.

So apply this to Mind whip. 5e spells mod.
Turn 1 Enemy strikes player for 10 damage. end turn.
Turn 1 Player casts Mind whip causes enemy 6 damage and applies 1 turn missed action
Turn 2 Enemy Recovers from miss 1 turn of action and takes an action anyway. <-- This is incorrect. Should not be able to take an action until next turn. Only Larian knows if this is broken or intended.
Turn 2 player etc etc. repeat the above.

So yes, you are correct. The way stuns type cc's are being handled is wrong, or it's not RAW.

Last edited by Blackheifer; 13/10/23 01:16 PM.

Blackheifer