Originally Posted by Annoyed Player
I don’t want to play Divinity Original Sin 3 Baldur's Gate Edition of Electric Boogalo. The mods are already coming out, like this one:

RULES AS WRITTEN

This connects with my lack of balance thread, but this one focuses on the rules themselves.

-Fixing Haste, so it doesn't give full action would go a long way in making Alpha Strike the best and only strategy.
-Making Ranged weapons have actual different ranges rather than 15 meters for Hand Crossbows and 18 meters for everything else would help with dual wielded hand crossbow spam.
-Multiclassing having base stat requirements, so dip into Wizard doesn’t allow Sorcerer to learn all spells without any downsides!
-Multiple attacks and throws with additional bonus actions just breaks action economy.
-Shove as bonus action and Thunder arrows sending your party into instant death pits or waking all enemies from sleep and hypnotic pattern (which were nerfed to the ground).

And so on and so forth. 5e ruleset is not perfect by any means, but switching things up without considering the rest of the mechanics at play led to the current state of combat and game. Hehe big numbers go brrrrr!

5e wasn’t designed around the rule changes you did, leading to an extreme cases like unstoppable for bossess, so they don't instantly die. All the power creep, all the insane stats of bosses are a direct result of ignoring the rules that kept it all in check. Reverting at least some of the changes would help with that.

I agree with those - coming from tabletop, I was a bit surprised, how they implemented some spells. I would at least put the requirements for multiclass in again, it really doesn't make sense to make a wizard with 8 intelligence or a fighter with 8 strength, just because you can get items later.
And yes, shove as a bonus action is really bad.


"We are all stories in the end. Just make it a good one."

Doctor Who