Really starting to feel like a broken record, but could you please consider such points as:

"This great character and her great story got less content and attention that other characters she's supposed to be equal to";

or "This great character and her great story are supplied by a very underwhelming fetch quest unlike others who got whole locations, which feels unfair to this great character and her great story";

or "This great character and her great story for some reason locks the player out of interacting with said story in any meaningful way while the whole game lets us actively do stuff for everyone else's problems which undermines the feeling of this being an RPG game with choices and consequences";

or "This great character and her great story get summed up in a callous 'We did all we could' entry in a journal when in fact the gameplay didn't allow us to pursue any further options of helping her DESPITE being presented with multiple such options, which leaves many players with a feeling of failing the quest, because no, we didn't do all we could, and that, again, feels frustrating in an PRG game";

or, yes, "The character is so great and lovely that you can't help but wish for a better ending for her, and that tragedy is hard to fully accept when it feels railroaded instead of inevitable (see above: options presented, we did nothing with them), especially when you can create at least a bittersweet "good" ending for everyone else, but her options literally never change regardless of meeting you (and all you as a player is supposed to do is change stuff)",

which brings us to:

"Whatever BG3 what originally supposed to be is irrelevant, because as it is now it's a game where we can help all our friends and ourselves to break cycles of abuse and escape except for one of them, and her lacking quest makes it feel unjustified gameplay-wise, which in turn makes it jarring in the overall themes of the game, regardless of what it was originally supposed to be".

However, even disregarding that last point: a great character with a great story and great voice acting etc etc deserves the same amount of content, cutscenes, locations and plot forks as all the other characters, and it's because we love that character that abscense of all that makes us rally for additions, not changes per se.

Consequently, having the same amount of player input (etc) as with others would logically imply the same existence of a better (not even fully happy, just better) ending option you have to work hard for and complete quests to get.

Which you can, I suppose, just take and reduce to "Whining for a better ending". Yay.

Last edited by tarraxahum; 13/10/23 12:48 PM.

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