Yes, I agree with you completely, and that the more diverse choices the better, and with the fact that sometimes you just want to take a break from this dark world and just immerse yourself in this magical world and take a break from everything that surrounds you in reality. And about how people can get very attached to game characters and want the best for them, yeah, I got very attached to Minthara myself.
But I guess, I don't know, over the many games I've played, I've gotten tired of good stories with happy endings. And that's why I'm immensely grateful to BG3 for the experience and the feeling that it was able to give me thanks to the evil walkthrough, although it's not perfect, but it's just incredible and feels like a breath of fresh air, when the game doesn't force you to go the way of the good guy, but allows you to go the way of the villain and even argues some advantages, wow. just wow. That's rare.
Do bear in mind that having the OPTION to have either happy or dark ending is a testament to good storytelling, when it comes to game that brags about player choice. If it's a linear game, like The Last of Us, sure, have your dark endings since you cannot affect the story, you just play it out. BG3 is about DnD, and its whole point is that the players carve their story in the setting the DM gave them. Larian themselves have said before that never say no to a choice. That's why it's completely baffling that one companion does not have that, and is pretty much completely railroaded into something the DM wants.
Have the player choose, via in-game actions, whether they want a happier or darker ending, and call whatever they choose canon to their story. Then you can have that catharsis, you can have that triumphant victory. There is literally no downside to this, it's a clear win-win for everyone.
Exactly, when game has 17000 endings, one good ending for Karlach can be an option for sure. This is not a tragedy linear story with one start and one ending.