Originally Posted by Enerif
Oh, i meant tonedeaf in regards to the rest of karlach's character and what she has been saying to us all game long! it's super sudden, not supported by any prior dialogue ("i'd rather die than go back there") and just happens 'cause. of course the devnote isn't meant for us, i was not getting heated (heh) just merely taken aback by how abrupt and sudden the wording felt, a bit rushed? i don't know if i explained myself fully ahah

Ah, well, that whole choice feels inconsistent in regards to the lead up. In regards to abruptness, definitely. They added some stuff to prepare us more for the inevitable, but there's no build up to choosing the other option, only the refusal of it up until the end. If anything, however, "The attitude switch is so abrupt because she's putting on her mask you've never seen on her before" is as true-to-character as we can get in the current standing of things. (The current standing of things being the player very suddenly swaying her this way at the last second).

Originally Posted by Sunriders Destin
The great thing about Cyberpunk is that even though each ending is tragic, they all say something unique and different about the value of a life and what it means to come to terms with death. And ultimately that message is left up to the player.

The great thing about Cyberpunk is also that by each tragic ending you can fully say with your chest that you DID, actually, try EVERYTHING and exhausted every option within your reach. Which, you know.

Originally Posted by indomitnotable
Good idea, no touching.

I think that would be a fair exchange, it would be consistent with the bittersweet endings they have lined up for her already. I would consider this to be a mostly ''good'' aligned ending.
Originally Posted by RingRong
Actually it would even make sense, you always have to pay for everything and give something back.

I sorta agree in terms of narrative tropes, but damn can I sell my soul to a devil instead ;w;

Someone did already point out that almost none of our companions get a perfect fairytail ending without a catch, there's always someone/something lost or something hurting or some danger coming or a battle to be fought (okay, almost always), so even if we get a whole new 'good' ending for our girl I think it'll hardly be a tavern and all that fluff. Not that we can't dream, of course.

(Touching thing is harsh tho. Generally-shortened-but-still-longer-than-five-minutes lifespan? Permanently weakened abilities? A pact to climb out off? Zariel's forces hunting her again, forever? A trade-off for someone else's life?..)

Last edited by tarraxahum; 14/10/23 11:52 AM.

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