Originally Posted by The Spyder
Look. I am not suggesting that there isn't a need for a harder mode. Not at all. I personally hope everyone can find a way to have fun with the game and that all skill levels and play styles are accommodated for the game. I am 100% about everyone getting what they want out of this amazing game.

I want to point out a few things that the advocates like the one above seem not to understand.

Are there ways and strategies that allow the players to be significantly overpowered in the game? Absolutely. Name one game of this type where there aren't some exploits. Heck, BG1 and 2 had HUGE issues that way. Does the mere presence of these strategies in and of themselves make the game "too easy"? Not in my view. If you know every encounter and the best strategy for defeating it, including proper builds, buffs, skills and going into a combat pre-buffed with precisely the buffs necessary (not simply the ones that would most reasonably be used, but specifically the ones that win), of course you are going to crush it. But the reasonable fact is that not every player is going to build their character pitch perfectly, nor orchestrate their build/gear/spells perfectly. This doesn't make the game 'easy'. It makes you a good player, better than most.

I also want to point out that foreknowledge of the encounters, both near and far ahead, becomes invaluable information and is a formidable weapon in the players' arsenal. Far beyond simply save scumming, knowing what is coming at the end of a dungeon and beyond informs combat strategy in that it lets you know what to tackle, when and what resources to use to optimize the next encounter. That alone, can trivialize certain encounters. As a past veteran of the multiple playthrough of BG1 and 2, knowing where the story is going can really help you in ways that simply reloading won't.

Showing long videos proving something can be done, doesn't prove anything. And it doesn't help. We know that it can be done. We are jealous of the fact that you can do it and we can't. So, posting these videos doesn't strengthen your case, so much as make you look like you are showing off. As a side note, if you like making movies, I recommend that you try your hand at making walkthroughs. I'd watch them, so that I could get better at the game myself. But uploading excessively long videos "just to prove your point" isn't helping the situation. We get it. The devs get it. Please stop.

I personally hope that they do get to the point where they can help players like you out. In the present, there are a lot of tweaks that need the DEVs attention at the moment. I hope that you support getting things that are actively in need of being addressed before any potential "enhanced tactician" mode gets worked on. In the meantime, if you have specific tweaks or suggestions on how to fill out the various encounters to facilitate the mode you want, I am sure that posting details would be helpful for the future enhancements you are requesting.

But simply saying "too easy, make it harder" (in whatever form you are suggesting, i.e. a new enhanced mode), probably isn't helping. Even if they had a full staff to work on nothing but that, I imagine it would take months or years to implement.

What, exactly, are we losing by having these uploads available to us? People in this very thread have suggested that anyone complaining about the difficulty is just bragging. Here are some gameplay videos showing how it can reasonably be done. We can, from the gameplay footage, infer what some of the problems are. They also serve as evidence that you do NOT need to build your character pitch perfect, *at all*, in order to achieve this, as the person is foregoing tadpole powers and cheesy prebuffing ambush tactics. They serve as a demonstration that people who complain about the difficulty really aren't complaining just because they cannot restrain themselves from using cheesy tactics or OP builds. To a certain degree, the detractors in this thread who say this issue shouldn't be addressed soon, are, at this point, coming across as unreasonable. Say the difficulty is too easy? "Oh you're just bragging." Provide video evidence? "Oh you're just showing off."

I will reiterate what I said earlier: I think *almost everyone* will eventually realize that this game's max difficulty is very, very easy. You do not need to be smart, or some up with super clever tactics, or arcane super-optimized builds, for this to be the case. If you don't find the game to be very easy, I think it is almost certainly a function of you simply being more unfamiliar with the game or the genre than others. Again, on max difficulty in my run through I did not optimize *at all*. I wore gear based on what I thought looked the coolest and that led to me running around for a huge chunk of the game with explicitly inferior gear compared to what I had available. You do *not* need to optimize, even a *little*, to make this game easy.

I will add my voice in that I don't think this is some "minor issue" that the devs can "eventually help players like you." I suspect that a lot of people are hitting this issue where combat becomes trivial and boring, once they get over their initial unfamiliarity with the system. I think this is rather a large issue. It was for me, at least, because it was a major reason why the last act of this game was such a chore for me to play through, and a major reason why I will not be doing a new playthrough anytime soon.