Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Page 88 of 157 1 2 86 87 88 89 90 156 157
Joined: Oct 2023
stranger
Offline
stranger
Joined: Oct 2023
I just stumbled into Karlach's parents' graves right before defeating Gortash, so it seemed extra heavy.

So yes, justice for Karlach. The game gives solutions but no ways to suss them out or achieve them.

Last edited by Diabolis; 14/10/23 12:33 AM. Reason: Include spoiler tag
Joined: Sep 2023
I
apprentice
Offline
apprentice
I
Joined: Sep 2023
Originally Posted by Nessius
I'm also guessing that both the devnote and PR statement were written before the devs actually had time to parse people's complaints with the ending and not just the lack of an epilogue scene. If you look waaaayyyyy back at the start of this thread one of the things our fearless leader G4RIIK asked for was confirmation that the Avernus ending wasn't just Karlach going back into slavery but with a buddy this time. Technically speaking the devs did address that complaint, and at the time they had much bigger fish to fry. Now that the game has launched pretty much everywhere it was supposed to and the easy complaints have been addressed, I imagine they have time to sit down and sketch out an ending that isn't such garbage.

One thing I am anxious about though is for them to pull a monkey's paw on us and have some ridiculous crap where if we fix her engine we can't touch her again or she turns evil or something. In which case I would probably have a cardiac event.

Good idea, no touching.

I think that would be a fair exchange, it would be consistent with the bittersweet endings they have lined up for her already. I would consider this to be a mostly ''good'' aligned ending. I don't think they want to modify the theme too much, so something like this could work.

She can live and run a tavern, she wouldn't be lonely in the same way she felt in Avernus (minus the touchy bits of loneliness). She can't touch anyone, like before her upgrades.

At least she can be around people she cares about and live a life on Faerun. Perhaps even make her a bit more powerful in exchange, adding some more bittergoodness.

Joined: Oct 2023
apprentice
Offline
apprentice
Joined: Oct 2023
Quote
One thing I am anxious about though is for them to pull a monkey's paw on us and have some ridiculous crap where if we fix her engine we can't touch her again or she turns evil or something. In which case I would probably have a cardiac event.
Actually it would even make sense, you always have to pay for everything and give something back.

And damn guys, no offense to all of you here, I understand that you are very fanatical about this character and want as much content as possible with her and all that, I can understand it, I have a similar situation with Minthara, but damn that in this thread that in the thread related to Minthara people periodically go too far in their fantasies, for example, here they want to be able to open a tavern with Karlach, there they want Minthara can be recruited without the massacre of Tieflings (and similar proposals on both topics a lot, I understand). Specifically in my case, I just want Minthara to finally get her quest fixed and expanded, and that's it (which effectively means Origin status). It's just that the less I think of things, the less upset we'll be about the real state of affairs. In any case, I think something like this for Karlach and Minthara can be expected only in DE, not before, so now the main concern of developers is bugs and breakages

Last edited by RingRong; 14/10/23 12:38 AM.
Joined: Sep 2023
N
journeyman
Offline
journeyman
N
Joined: Sep 2023
The problem I have with this idea is it still doesn't resolve the core problem of her character. If we look at this as a choice based RPG, where we are rewarded for our choices and our investment into characters, we should be given a decent resolution. If we don't fix her engine and bring her back to the point she was at before she met Gortash, her storyline is still unresolved and is still unsatisfying. Also it really wouldn't make sense in universe since the overheating was a result of her engine malfunctioning and could be fixed by simple shielding. I want a good ending, not a "not as bad as it could've been" ending.

Last edited by Nessius; 14/10/23 12:47 AM. Reason: added stuff
Joined: Jul 2023
member
Offline
member
Joined: Jul 2023
Originally Posted by Nessius
One thing I am anxious about though is for them to pull a monkey's paw on us and have some ridiculous crap where if we fix her engine we can't touch her again or she turns evil or something. In which case I would probably have a cardiac event.


Like I said few pages ago, the 'careful what you wish for' part. Because my god, I experienced that very recently with a certain game. And it wasn't fun.

Edit

Originally Posted by indomitnotable
Good idea, no touching.

I think that would be a fair exchange, it would be consistent with the bittersweet endings they have lined up for her already. I would consider this to be a mostly ''good'' aligned ending. I don't think they want to modify the theme too much, so something like this could work.

She can live and run a tavern, she wouldn't be lonely in the same way she felt in Avernus (minus the touchy bits of loneliness). She can't touch anyone, like before her upgrades.

At least she can be around people she cares about and live a life on Faerun. Perhaps even make her a bit more powerful in exchange, adding some more bittergoodness.

Do you want our girl to suffer more? frown I mean her whole issue apart from her engine going haywire is her inability to touch people. She's touch starved, very much so. This i think will affect her mentality much more than before, knowing she will live but she won't be able to touch people. Again.

Nahhh, perish that thought. eek

She already has bittersweet/sad endings. One good ending is all she needs for. Much like the other companions.

Last edited by WildOrchid; 14/10/23 12:53 AM.
Joined: Sep 2023
N
journeyman
Offline
journeyman
N
Joined: Sep 2023
I know what you mean, but tbh bittersweetness is kind of Cyberpunk's whole deal. This is DnD and god dammit if I can keep Gale's dumbass from going nuclear for doing something that was his own fault, I should be able to fix an engine.

Also that's a great point. My second largest problem with her (after robbing us of player agency) is that we have too many bittersweet endings for her, and adding just another variant of "Karlach's life still sucks" doesn't really rectify that. If there's going to be a tradeoff, it should be something that doesn't just cause her to want to return to Avernus again, because I bet good money if she romanced Tav she'd rather go to Avernus than not touch them.

Last edited by Nessius; 14/10/23 12:59 AM.
Joined: Aug 2023
K
journeyman
Offline
journeyman
K
Joined: Aug 2023
Originally Posted by RingRong
I'm not sure about the DND lore, if the local gnomes can do something like that, it seems to be more related to the Tieflings.

From what I gather it's the Gondians, the infernal mechanics, that perfected the Steel Watchers engines for Gortash. Karlach has the older version of this engine. So yeah, I'd say Gondians are the ones to do that.

Joined: Aug 2023
S
journeyman
Offline
journeyman
S
Joined: Aug 2023
The great thing about Cyberpunk is that even though each ending is tragic, they all say something unique and different about the value of a life and what it means to come to terms with death. And ultimately that message is left up to the player.

Karlachs ending is just "Bad things happen to good people lol"

There's no subtly or complexity. No deeper meaning or thought behind it. No payoff or emotional release. Just mindless trauma-porn.

Karlachs endings are the types you would need dozens of hours to build up to, not 3 side quests and then throwing your hands up and not trying any more.

Larian bit off WAY more than they could chew with her story and now she's written into a corner.

Last edited by Sunriders Destin; 14/10/23 01:58 AM.
Joined: Sep 2023
journeyman
Offline
journeyman
Joined: Sep 2023
Originally Posted by tarraxahum
Hm. Tonedeaf as in which meaning? (asking totally chill and respectfully, of course, we're clearly on the same side here, heh, just for the sake of discussion)

I mean, to me it seems like one of the most logical directions to take if you consider how that choice would go? As in,
we all know that Karlach isn't the character to lay down in misery and give up. She said so herself post-Gortash. So no use in getting depressed over being back, not her style. However, a cheery attitude and not thinking about bad things won't save her when she's in the middle of the worst thing happening. And she had ten years to hone out some mental armor and coping mechanisms, which, naturally, snap into place immediately when she's thrown back in. Very much believe that smoking was also Demonsbane's habit, an unhealthy coping mechanism, hence it coming back.

Or do you mean that last line, 'cause in that case
could sort of agree, but also it's kinda true, she would never come back if not for the player - Wyll gets some other devnote ofc - mattering enough to her to convince her otherwise. I've mentioned a couple of times that I do indeed consider my Tav selfish in doing so, and that line goes with it very well - albeit painfully.

OR. Orrrr do you mean that the
fact that it's worded in particular to hammer home the fact how much it affects her and that it was in some way a selfish choice on the part of the player, however she tries to appreciate it, as if meant to punish us for choosing so, like see, happy, Karlach you knew is gone anyway, just metaphorically,
'cause in that case. Yeah? Yeah.

But also thematically it's fair, I think? Like, how ELSE was that gonna go. The "suddenly it's fine, they're gonna be fine, don't worry about it" interpretation of the scene was even more jarring and pissed people of even worse from what I've seen.

(Now, the treatment of all that as a 'good' ending by some folks (don't mean the ones who just like the current endings in general, as established!) and the godforsaken phrasing of 'ending she deserves' - still think a social intern screwed up on that, but the damage is done - does look interesting in this light.)

What it's actually underlining is, again, the lack of ending options.
Do you want Karlach Cliffgate dead as in exploded, dead as in turned into a mindflayer, or dead as in shoved back and buried in her consciousness for self-preservation, ay?

P.S. has to be said however that there's no use to get too fired up (heh) over a devnote - we are not meant to see them, after all, and they're not meant for us, they give context to actors and such.


Oh, i meant tonedeaf in regards to the rest of karlach's character and what she has been saying to us all game long! it's super sudden, not supported by any prior dialogue ("i'd rather die than go back there") and just happens 'cause. of course the devnote isn't meant for us, i was not getting heated (heh) just merely taken aback by how abrupt and sudden the wording felt, a bit rushed? i don't know if i explained myself fully ahah

Joined: Aug 2023
member
Offline
member
Joined: Aug 2023
Originally Posted by Enerif
Oh, i meant tonedeaf in regards to the rest of karlach's character and what she has been saying to us all game long! it's super sudden, not supported by any prior dialogue ("i'd rather die than go back there") and just happens 'cause. of course the devnote isn't meant for us, i was not getting heated (heh) just merely taken aback by how abrupt and sudden the wording felt, a bit rushed? i don't know if i explained myself fully ahah

Ah, well, that whole choice feels inconsistent in regards to the lead up. In regards to abruptness, definitely. They added some stuff to prepare us more for the inevitable, but there's no build up to choosing the other option, only the refusal of it up until the end. If anything, however, "The attitude switch is so abrupt because she's putting on her mask you've never seen on her before" is as true-to-character as we can get in the current standing of things. (The current standing of things being the player very suddenly swaying her this way at the last second).

Originally Posted by Sunriders Destin
The great thing about Cyberpunk is that even though each ending is tragic, they all say something unique and different about the value of a life and what it means to come to terms with death. And ultimately that message is left up to the player.

The great thing about Cyberpunk is also that by each tragic ending you can fully say with your chest that you DID, actually, try EVERYTHING and exhausted every option within your reach. Which, you know.

Originally Posted by indomitnotable
Good idea, no touching.

I think that would be a fair exchange, it would be consistent with the bittersweet endings they have lined up for her already. I would consider this to be a mostly ''good'' aligned ending.
Originally Posted by RingRong
Actually it would even make sense, you always have to pay for everything and give something back.

I sorta agree in terms of narrative tropes, but damn can I sell my soul to a devil instead ;w;

Someone did already point out that almost none of our companions get a perfect fairytail ending without a catch, there's always someone/something lost or something hurting or some danger coming or a battle to be fought (okay, almost always), so even if we get a whole new 'good' ending for our girl I think it'll hardly be a tavern and all that fluff. Not that we can't dream, of course.

(Touching thing is harsh tho. Generally-shortened-but-still-longer-than-five-minutes lifespan? Permanently weakened abilities? A pact to climb out off? Zariel's forces hunting her again, forever? A trade-off for someone else's life?..)

Last edited by tarraxahum; 14/10/23 11:52 AM.

[Linked Image from tarraxahum.neocities.org]
Joined: Sep 2023
N
journeyman
Offline
journeyman
N
Joined: Sep 2023
I like those tradeoffs much better. A good sacrifice (like with the other characters) should be something that is uncomfortable to give up, but still doable now that said character has a renewed sense of purpose and a support system to fall back on (Shadowheart and her parents, Astarion not being able to go outside). Taking away the first thing we fix for her would honestly just be cruel.

Joined: Sep 2023
I
apprentice
Offline
apprentice
I
Joined: Sep 2023
This is if Larian is absolute with maintaining the bittersweet theme, I feel this could be meeting in the middle.

I don't think they want a simple exchange when it comes to Karlach. There has to be a price.

Joined: Sep 2023
N
journeyman
Offline
journeyman
N
Joined: Sep 2023
I don't think that it would make any sense narratively to do something as cruel as take away the ability for her to touch anyone. There's no way she'd be unable to do that with a new heart.

However. That being said, one big trade-off that COULD work and be narratively alright is that she would be unable to rage and use soul coins for the remainder of the game. Raging and being a powerhouse has been her virtue for the decade that she's killed and battled for Zariel. She is excited to have been juiced up with the first upgrade and even moreso when we get soul coins.

Obviously with the engine gone, coins are of no use. So she can't be buffed for the final battles you wanna play out depending on where in Act 3 you are. As to not being able to rage, she could be forced to calm tf down as to not overdonit for the newly attached heart that yes, is magically healed in and all, but given how much power and force she's been able to unleash, that heart can never achieve.

That's the whole reason she got mutilated. To be more. More force. More power. More fire. Now if we take that away, left is a Karlach that would've grown up and been if she wasn't sold by Gortash. Does that make her less of a fearsome warrior? No. Not at all. That's always gunna be a part of her. But it's a bit like undergoing a big surgery that changes your life and you can't do 100% of what you used to before, as your body may not be able to handle that.

I think her being less powerful despite her level, unable to rage which is a big thing for barbarians and her in particular, and having to calm down from all the fighting adventures she thought she'd go on for the sake of calming down and settling a bit earlier in life (tavern, stories, brawling) would be a good deal. That way she pays a price like Astarion and Shadowheart, they can live full lives, but there's one thing that always is less than what it was. A price paid. But not a cruel one.

Thoughts?

Joined: Sep 2023
I
apprentice
Offline
apprentice
I
Joined: Sep 2023
Indeed, I understand. However, Larian may have intended to have Karlach be the token tragedy and are sticking to their decision.

They at the very least need to clean it up and explain away why it isn't possible to fix her engine, too many plot holes as people have mentioned, certainly sours the overall experience right towards the end.

Joined: Sep 2023
N
journeyman
Offline
journeyman
N
Joined: Sep 2023
This I think is also a good tradeoff, and is still suitably tragic since she LOVES fighting. The big problem I have with the no touching tradeoff is it doesn't really feel like a thematically appropriate price to pay.

If we look at Karlach's life as being divided into two halves (as foreshadowed in the dev notes) Karlach Cliffgate and Karlach Demonsbane, in the story we are progressively moving from one end of the spectrum to the other. Karlach Demonsbane was isolated, both emotionally and literally, and was unable to make emotional connections (represented in the story as her being literally unable to touch when you first meet her). The first part of her quest moves her the first step from Demonsbane to Cliffgate, still a rage filled killing machine, but one who can connect with others. This continuum finally reaches its decision point at the end:

Either she can go somewhere where she can live on and fight as much as she wants, with friends this time so it's tolerable for the long term (the Demonsbane side wins).

Or she can hang up her axe and start over, with a quiet life, one where she's still capable but nowhere near as powerful as she once was (the Cliffgate side wins).

The point is I feel that there's many more interesting directions to go such as a secret, hard to get questline; a choice between sparing Gortash or killing him; or choosing between the two contrasting sides of her personality than just vapid tragedy for its own sake.

Last edited by Nessius; 14/10/23 03:07 PM.
Joined: Sep 2023
F
Banned
Offline
Banned
F
Joined: Sep 2023
Except you literally can save everyone. Except for her due to completely bullshit reasons, while being able to fix much worse conditions (aka Gale and literal nuke in his chest)

Joined: Aug 2023
member
Offline
member
Joined: Aug 2023
Originally Posted by NomTheBurritos
Thoughts?

Yeah that's also what I kind of figured. She does want the quiet life (as evident by both the game and Sam's perfect "boring" ending vision), but being a powerhouse of a fighter, a weapon even, has been her life for 10 years now. Arguably more, seeing as she was a fighter before as well, but, you know, with the engine it's a whole other thing. Even in Faerun she falls back on that like a safety net - she's the muscle, she's going to win fights, she's going to square up with a hill giant, she's going to save and/or protect each and every member of your party who finds themselves in trouble. Take that away - it's a huge throw off balance. Especially if complications risk makes her even weaker than she could be had she grown up naturally, for a while. That's a loss of part of an identity (even if an unwanted one), and that's definitely a loss of control (which, feeling like she's in control is obviously important to her). It also leaves her vulnerable should Zariel continue the chase out of spite. It also leaves her less capable of helping her friends in the final fight, despite helping and protecting being her whole thing. It could hurt.

Time to find out who you are when you're not a weapon anymore, Karlach. Would very much fit in with the whole narrative on identity and power/loss of power.


[Linked Image from tarraxahum.neocities.org]
Joined: Aug 2023
N
enthusiast
Offline
enthusiast
N
Joined: Aug 2023
Yeah... i get what some of you are saying but there really doesnt NEED to be a trade off to fix her engine... theres been many posts outlining just how easy her issue to fix is compared to other companions. This concept of *larian seems to want her to be the token tragedy* just doesnt sit right, giving again how this game has been advertised -player choice mattering- 17k endings- i am still in the camp that they rushed her out the gate and her story is just structurally incomplete.
And they SHOULD fix that by adding content that fixes her condition that allows for a happy ending in faerun.
Im worried if we start talking about comprimise larian make take the easy way out cause thats what were now suggesting.

Avernus/uppercity content or bust!
(Shoot for the stars land on the moon etc etc)

Joined: Aug 2023
member
Offline
member
Joined: Aug 2023
Just to clarify, I'm not talking about trade offs because she should stay a token tragedy or because I'm giving Larian an easy way out/a compromise, I'm talking about it because mostly every other character has a trade off or a catch to their good ending, so if she's ever brought to their level (with additional content, quest, locations, a new end to work towards, etc) - that's very likely going to be the level.

Expecting them to do a complete u-turn from the token tragedy to one of the characters with the most perfect no-drawbacks ending ever might be, well, a stretch (not to mention the implications for the other characters then, people will be rightfully mad). Although, by all means, shooting for the stars is always good, I'm all for it.

By the way, who does get a no-catch happy ending, out of the main six? Shadowheart either loses her parents or is left with an incurable wound, Wyll loses his powers and stays a devil forever, Astarion can't walk in the sun. I suppose Origin Gale is a contender - normal Gale however still has his bomb to worry about if the crown is destroyed. Lae'zel, I guess, in the scenario where you save Orpheus, gets everything she ever wanted. Or if she stays with her friends. Altho the former is still remaining a follower/worshipper, and the latter is also wrestling with identity loss, I'd say. But still, she might be the luckiest of them all, potentially. Well, there are also Tav and good Durge, but they're a somewhat different story.


[Linked Image from tarraxahum.neocities.org]
Joined: Jul 2023
member
Offline
member
Joined: Jul 2023
Sure, I can do with some 'tradeoff' as long as it's not anything that would affect her something fierce in the long run (i.e scary stuff such as not getting to touch anyone anymore because we've already been over this in the game)

Karlach reminds me of Odysseus in a sense, only difference is Odysseus, who's also a tragic hero, gets the reward of life in the end after being lost at sea for 10 years facing all kinds of challenges - mentally and physically.

Page 88 of 157 1 2 86 87 88 89 90 156 157

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5