I think the concept of game balance was never on Larian's radar - they simply want everything to be OTT and actively encourage people to abuse mechanics and gimmicks (*cough*tadpole ) They had a chance to course correct during the EA, when I assumed a lot of the 'home brew' was to be adjusted - sadly not. In my book the non-5E mechanics seriously degraded my enjoyment - I simply don't think the game (as a 5E D&D game) deserves the high praise it has received. I haven't tried playing with mods - but I should not have to. They broke the game systems - and they should fix them. Then there are issues with story (pacing, tadpole), lack of day and night, near-free infinite respec, any class using any spell scroll (no check required even), excessive consumables, abundant overpowered magic etc. And the 'simplification makes it easier for new players' argument doesn't wash - 5e is the simplest D&D in recent memory, you can scaffold the game with tutorials to introduce the necessary concepts. Are people so afraid to actually stretch their brains these days? Learning something new can be fun, and devs have done that in may other games. I enjoyed a lot that BG3 offered - for awhile - but as a tactical 5e game, it is just not very good. And the deficiencies are baked into every aspect of the encounter design.

Last edited by booboo; 14/10/23 05:12 PM. Reason: spelling