Every time someone says "if you don't like it, don't use it" a lovely discussion here on the forum dies. Ha ha.
The action economy is at the very core of each turn based system and it's already figured out in dnd. So why does Larian feel the need to change it? Serious question.
I'm fine with using mods, so no big deal, but I just don't get it. I'm coming from d:os1 / d:os2 and remember very well how annoying the energy-shield-like armor mechanic felt throughout d:os2 while it was perfectly fine in d:os1. So I was glad to hear bg3 would implement the dnd rule set. Didn't know much about it, only that it's a proven, well established system. Then I felt, hmm, some stuff doesn't quite add up. Then I realized, ah ok, that's mostly because of Larian's deviations from the rules. Like I said, I just don't get it.
Obviously there's much love put into bg3. So what is it about?
Interestingly enough it's almost the same for me with story and characters: last minute changes and a somewhat unfinished main story line make it feel like it doesn't quite add up either. A slight but also completely unnecessary let down.
If there's going to be a tombstone for it in Larian's next rpg, it'll say: "Here lies Baldurs Gate 3. It could have been great."
Last edited by Staunton; 14/10/23 07:57 PM.