What, exactly, are we losing by having these uploads available to us?
you have missed the point of my post. Videos of the nature above are not born of the desire to share information. If they were, they would be short(er) and specific to point out an issue (or a design flaw possibly), which would indeed be very useful. Those videos are born of frustration and with the expectation that volume will "Make the point". Which is why I suggested that Walk through or strategy videos would be a better use of the time and resources.
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I will reiterate what I said earlier: I think *almost everyone* will eventually realize that this game's max difficulty is very, very easy.
You are confusing learning how to master the game with it being "easy". The first time I played BG1 (and the second, third and quite probably fourth), I couldn't defeat Saravok. I just took the "win" if I got to the temple. Now-a-days, I fight the battle to the end. And I can usually do it on the first try. It is by no means an easy battle by most independent standards. But I got MUCH better at it over time. I believe this what you perceive as happening with this game. Either that, or you massively overestimate other gamers as being on your level. I am sure, if I replay this game enough times (and I plan on doing that), I'll get to the point where I can defeat A certain Sharan High Priestess. As it is now, No way. But it will never be an "easy" battle. I will get better at it.
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I will add my voice in that I don't think this is some "minor issue" that the devs can "eventually help players like you." I suspect that a lot of people are hitting this issue where combat becomes trivial and boring, once they get over their initial unfamiliarity with the system. I think this is rather a large issue. It was for me, at least, because it was a major reason why the last act of this game was such a chore for me to play through, and a major reason why I will not be doing a new playthrough anytime soon.
I hear you. The combat becomes easy for you. I very much hope that you get a tougher mode at some point in the future.