As someone who has gone in expeditions in the wilderness for weeks at a time with groups, it's not an idle complaint. Camps are usually small, and people usually camp in the same places. The last thing you want if a storm hits is to be wandering several hundred meters to find some gear or somebody. Also people are creatures of habit: they tend to camp in the same places day after day.

But in Larian's world, full of Goblins, cultists, and other dangers, everyone camps hundreds of meters apart, and leaves piles of junk lying out in the open....

Yes, it's a fantasy game, but I find it painful from a pure gameplay point of view to try and figure out where companions are every time I camp. Or to walk across a stream slowly because it's difficult terrain. Really, in the howling wilderness, I would split my party and have half of them camp ACROSSS a stream?

It's not atmospheric, it's tedious. Camp should be a pleasure, not a chore, a place to return and relax not curse having to hike half a kilometer to find a companion who wants to speak to you, then find out it's actually a bugged line that should have come in Act I.