Hey everyone !

I'm planning my next playthrough and I have a particular project. As the title implies, I'm thinking of building a team around the idea of having an army of summons.

The general idea is to have at least two characters specialised in summoning critters and one or two guys tu buff this army. I'd like to stay away from the classics (namely GWM and Sharpshooters).

So, my starting idea (nothing set to stone) :

- one necromancer wizard
- one spore druid
- one cleric to buff and heal the army ?
- one beastmaster ranger to get one then two bears ?

The thing I fear though is that I have to find corpses for the necromancer and the spore druid. I have a feeling it may quickly turn into a chore. What do you think about that ?

The second point is the gearing. I wonder if the two main summoners may be too in competition for the same pieces of equipment.

For the cleric spot, I'm not really sold on the cleric... Is there any class who can offer large area buffs ?

Lastly, I'd see the potential beastmaster as a guy who would dual wielding some swords or something, is it viable ? I mean, would it be at the very least hit somewhat decently ?

I'm taking any pointers on this idea, I think you'll easily see my goal here.

Thanks !

[EDIT] BTW, does a beastmaster can fill the role of a rogue with locks and traps ? My first playthrough, I had a bard for that and my second an actual rogue (well a multiclassed one but anyway...) so I haven't tried with a beastmaster.

Last edited by Daisuke; 17/10/23 05:46 AM.