I just watched third Dev'zel playthrough (where the Lae'zel VA tries playing BG3 for the first time with the PS5) and had some ideas for stuff it would be good to have.
First Lae'zel could just always have training advice for the player. So anytime you click her character, even if you've exhausted the current plot banters, there could still be trainer banters where she can impart random wisdom about weapons and damage types. Such a thing could basically serve as a built-in extended tutorial for melee and ranged combat. For Gith characters another set of training lines that play into that as well.
I also noted how immediately upon encountering the party limit at 4, Dev'zel was like 'wait what? I thought it would be 6' which is the exact feeling I had hehe, but anyway, lets say there are 3 other active members in the party... They could each have some kind of ad-lib trainer that explains the mechanics of their class via dialog or scrimmages. So for Lae'zel also using the combat punching bag she has right by her tent. It could work for each of their mains and explain sorta the ins and outs of the different moves and spells associated with their character archetype.
So for the examples already provided about Astarion teaching Karlach how to the do the lock pick, that's like a perfect segue for the Tav to either learn that mechanic from Astarion, or maybe some sort of rage-bash-the-crate-open approach from Karlach, either of which then pulls the character into an optional tutorial/trainer vignette. In the early game they could do this for all the major gameplay mechanics, like all of them, split across the a dozen characters that we have.
-Advanced combat tactics and readiness protocols with Lae'zel.
-Deception trickery, Barter and Stealing and some merchant basics, primer on divine magic and healing with Shadowheart.
-Astarion's dash, stealth and lockbusting, or dress 'em up continued inventory tour to include camp apparel.
-Wizards wands and a way with words or Gales misty step and feather fall workout routine, plus potions.
-Wyll's familiars, crowd control and bonus actions with scrolls.
-Karlach's breakdance and breakcrates, guides to environmental damage, thrown objects and status effects.
Stuff like that. Basically so each character can cover some of the systems, but done up with flare. Other setpiece type tutorials might come later in act 2 with other characters introduced or at thematic points in the story to highlight certain aspects of class maybe. Just giving them something to tee off, and then they could do little pairings that way. I think foraging, cooking, eating, bathing and swimming to clean up afterwards, those could all be fun, or any trainer type stuff at camp. Little places for pause interludes.
Last edited by Black_Elk; 17/10/23 12:20 AM.