The persistent elemental damage effects after the end of combat when you switch to RT has been an issue since D:OS games - I died a number of times in DOS1/2 after just making it through a tough battle, only to burn to death etc where remaining in TB mode I could have doused flames, used healing etc. There is no excuse for this to still be an issue - unless their engine has some limitation (possibly related to drop in/out multiplayer) that means they cant easily do this....