I have a weekly game with my wife, nephew and brother. My Nephew has 4 other weekly games with other friends.
This is not a pug experience game but one you play with friends. This is not an MMO or such where you need people to play with, rather you want people to play with. Hence a coop.
Multiplayer is not dead, PUGS might be dying off but with friends it is alive and well.
Right, because it's either MMO or Couch co-op - there is no in-between. That's a pretty low-effort take on things Zentu. It's also stating the obvious - BG3, as a module is just bad for multiplayer. It also assumes PUGs - my Guild just didn't really want to deal with it. IRL friends who were just like "yeah, let's play Valheim instead".
They aren't wrong. Showcasing the capabilities of the platform was always the visionary point of view on this game. The actual game itself - as brilliant as it is - was always secondary and is very much a single player experience.
Not to mention, hey lets forget Neverwinter Nights ever existed or continues to have a robust multiplayer experience based on the factors I outlined - which Bg3 really lacks at this point.
Honestly, the most egregious is the lack of Modding tools which were promised but not delivered. We wouldn't have to rely on Larian to create multiplayer-friendly modules if those had been included.