Originally Posted by Jones76
There is difference between making things easier and totally breaking the game. Any good build should make the game easier by default, that's the idea behind making a build, I'm not going to nerf myself. However, when a few items get you to the point, that you could just skip combat, because there is no chance of you ever losing, then the game is badly balanced. A bad balancing kills a main reason for buying the game in the first place, exciting and challenging combat. No challenge no fun.

Don’t use those items then? If you think they’re killing the fun.

I’ll never use those stupid dual wield crossbow sharpshooter builds, because it’s OP and also makes no sense (how can you shoot 2 xbows repeatedly? You need 4 arms then for reloading), altho i have a swords bard in my party.

Also I’ll never use the tavern brawler monk build, altho i have a monk in my party (shadow, not the OP open hand)

The game is easy enough for me to further reduce the difficulty by making OP builds.

I try to long rest only when my recourses are absolutely depleted and I use spells depending on the combat encounter, not to overkill 2 goblins with twin spell doible fireball with twin haste after etc.

It does not mean I’m nerfing myself, I’m just playing in a way that makes sense, from RP perspective as well.