Lets make it short: This game is too easy.
While there are lots of people who enjoy the feeling of steamrolling everything like a demigod for others like me the gaming experience gets trivial. To make things more spicey and more related to the history of the game i tried to formulate limitations that more or less fit with each deity. Yes, the gods are angry about you Larian for not adding a layer of challenge that pleases us hardcore gamers.
Please remember that the following rules are still in progress so feel free to put in new ideas to make them even more deadly. Yes, the whole rule setting is quite complex and it took me a while to really get comfortable with it but my personal gaming experience has been growing with each new god who tries to hinder my adventure.
But no more talking - let the gods speak for themselves:
Bhaal´s Legacy
Corellon Larethian: No eating of cheese, eggs, honey, meat or fish. No supply packs.
Helm: No buffing before combat except for ritual spells or racial abilities.
Characters with levels in Warlock, Sorcerer, Wizard, Rogue, Bard or Monk cannot use items that protect against critical hits.
Ilmater: Explosives can only be moved or picked up for non-combat purposes. You can stack no more than 3 barrels.
Talos: You can drink only antidots or healing potions – all other liquids including alcohol are destructive.
Lolth: Any source of poison damage has been corrupted.
Mielikki: Only one active summon spell or ability.
Mystra: Scrolls can only be used for spell scribing.
Garl Glittergold: Buying an item costs normal price x10.
Tempus: After using stealth or invisibility in combat all movement is reduced to zero. Dropped weapons are lost.
Gruumsh: No pickpocketing of gold or magic items. Stolen items are marked and cannot be sold.
Tyr: No attacking of neutral creatures unless they turn hostile due to talking but not stealing.
Kelemvor: Dead characters cannot be ressurected. Corpses are bound to the ground.
Bane: No respeccing of the main character or companions.
Shar: Its impossible to use active light sources including items and spells. Passive effects still work.
Selune: Spells that create darkness have no effect.
Bahamut: No Save/Load during combat.
Oghma: The maximum weight of an object that can be moved with telekinesis is equal to the carrying capacity of the caster.
Yondalla: No short rests.
Tiamat: No party splitting when engaging in combat.
Bhaal: For each consumed illithid tadpole one companion has to die.
Vlaakith: No changing of difficulty – tactician mode only.
Myrkul: You can help companions that fall unconscious only until the death timer ticks for the first time or after combat.
Lathander: No praying to turn undead.
Loviatar: Bosses are immune to disarming, polymorph and all spells that make them unable to do actions.
Tymora: Dualclassing only. After dualclassing you can no longer progress in your old class.
Chauntea: All level requirements are doubled effectively halving XP gain. (-> You will need a mod for this)
Gond: Each party member can equip a specific level of magic items that is equal to their character level.
Uncommon (Green) = 1 Level
Rare (Blue) = 2 Levels
Very Rare (Pink) = 3 Levels
Legendary (Gold) = 4 Levels
You may still use mods that buff enemy stats even though i dont like them anymore after doing hundreds of LoB runs back in BG1/2.
If you have new ideas or think that i should change some formulations to make them clearer feel free to put down your words.
Have a great time,
Harpagornis
Last edited by Harpagornis; 19/10/23 10:33 AM.