Originally Posted by Momoka
I agree with OP fully, I have exactly all of those issues. Like I feel compelled to savescum because I wanted to see the outcome of some answer I gave in a conversation, and a dice roll prevents me from though I have +10 and the check is a DC15 or DC20. But a D20 has so many outcomes and the game loves to let you roll low seemingly. Or struggling with only four party members when I know I need someone for Perception checks and to open locks/disarm traps while needing someone for conversations. I also feel my Wizard uses more cantrips then anything else, because Rank 1 spell slots end at 4 with level 3, why can't I get one more rank 1 spellslot per level, so I have like 12 or so with level 12. I get it higher ranks should be less common but only having 4 rank 1 sucks.

But... that is the DnD system, I never liked it in computer games, on table top it is a fine system, like you said with a GM. If you as example fail at Perception to find an important clue a good GM will give you other opportunities to gain that clue later on... a video game doesn't.

And yeah... sorry for the Necro.

I get what your saying but a lot of this is by design, it is called consequences of choices. In my first run through I did not have a Rogue. I quickly adapted as I needed to with my Bard learning the needed skills to make him better at locking picking and then my Wizard acquiring Knock so no lock was impossible. (Wish they made Knock a ritual spell)

In my new play through I am playing Paladin (traditional) and thus find myself not being able to use a lot of dialog options. I will not knowing lie nor will I work with evil in any way. This time no save scumming and even lock picks I only allow one retry using picks. Turned off the Karma dice as well. The result for me has been a more challenging play through.

A Wizard living by Cantrips (or a Cleric for that matter) is what they are supposed to do. The powerful spells are exactly that, powerful spells to overcome major obstacles. Instead play smarter. Cantrips tied with using the environment can do amazing things. In fact compared to early days of DnD the Wizard today is very powerful. Cantrips where way more limited as was the use of spell slots.

I want to be clear I understand your frustration, not every gamer plays the same or enjoys the same kind of play.