I'm on to my 5th playthrough of BG3 using difficulty mods. I've held myself to strict rules against using the litany of broken features. As a DM and someone who's been playing D&D cRPGs for over 20 years, I find myself getting increasingly frustrated with select design choices in BG3. Choices that honestly make it feel more like DOS (big numbers go brrrr) and less like D&D, and none of the available mods are able to do anything about it.

I want to give Larian credit for some of their changes. Jumping is fun in this vertical environment. The changes to Monk, adaptations for Wildheart Barbarian, and changes to caster multiclassing are fun homebrew. But it's all overshadowed by the absolutely ridiculous changes to Haste, Tavern Brawler, Swords Bard, dual xbows, Thief multiclassing, Extra attack stacking Paladins, and more. Tweaking things, homebrewing additive changes, can work well, but many of these changes are multiplicative and completely destroy 5e's Action Economy, throwing everything out of whack. The builds that use these features aren't playing D&D, they're playing DOS3 with the Lone Wolf perk.

How can you, on one hand, introduce some interesting and fun changes that show you understand some of the ruleset's weaknesses, and on the other hand, completely blow any sense of understanding the ruleset out of the water? At this point, making BG3 feel like a more authentic D&D experience will require a massive overhaul mod project changing things related to feats, Haste, Bloodlust Elixir, classes, resting, and monsters (adding the largely ignored Legendary Actions to more bosses and mini-bosses).

Ugh.

Last edited by magwai9; 18/10/23 10:17 PM.