It is disheartening. I'm finding myself starting to dislike the game because it feels like it either fundamentally doesn't understand, or just flat out dislikes, D&D mechanics. I've been excited for this game for years, and they went and tossed out things like Action Economy and resource management. The game is a cakewalk even without abusing Haste, because I have to rest all the time to progress the story, and there are almost no rest restrictions! It's equally safe to rest in the Underdark as at an inn in Baldur's Gate.

I'm basically forced to play the game with a checklist of restrictions just so I can have something like D&D. I didn't expect a 100% faithful port of the rules -- in fact some of the changes are cool, but others break fundamental game systems. I figured this one would be part of my all-time game rotation, like every other D&D cRPG, but at this point I'm waiting on mods to salvage it.

Last edited by magwai9; 19/10/23 02:41 AM.