Originally Posted by magwai9
It is disheartening. I'm finding myself starting to dislike the game because it feels like it either fundamentally doesn't understand, or just flat out dislikes, D&D mechanics. I've been excited for this game for years, and they went and tossed out things like Action Economy and resource management. The game is a cakewalk even without abusing Haste, because I have to rest all the time to progress the story, and there are almost no rest restrictions! It's equally safe to rest in the Underdark as at an inn in Baldur's Gate.
Worth noting that you can add yet another self-restriction with the rest thing, by not using food when you long rest. That way, you won't get spells back and such, but you can advance the story.

But yeah, the instant short rests and the long rest almost anywhere, without risk, definitely boosts the power of resource using characters. Would have been nice if, on Tactician, long rests had the ol' "interrupted rest/camp ambush" possibility the previous BG and spin-off games had.