But yeah, the instant short rests and the long rest almost anywhere, without risk, definitely boosts the power of resource using characters. Would have been nice if, on Tactician, long rests had the ol' "interrupted rest/camp ambush" possibility the previous BG and spin-off games had.
Oh god no.
Thats something I really dont need back.
Being restricted in a location, unable to leave to a safe spot, and you have to fight one ambush after the other, again and again, while the fatigue of your group kept increasing and increasing.