I'm a fan of how campaigns like Temple of Elemental Evil and NWN Swordflight have handled rest, which is that you aren't going to safely do it in hostile zones. BG1/2 Swordcoast Strategems does the same. D&D without rest restrictions is just jumping from encounter to encounter, going Nova, and never feeling any pressure at all.

BG3 doesn't have many dungeons per se, but there are hostile areas that should be rest restricted - they exist already. I would just increase the number of them with higher difficulty.

Last edited by magwai9; 19/10/23 02:16 PM.