Originally Posted by glansky
Any player can make the game more difficult by either creating a less powerful character, not equipping the better weapon or armor, ot even reducing the size of the party from four to three or less.

I take your comment because it's the last, but a lot of other people are also suggesting similar things. IMO it's a misunderstanding of how game design works. We are asking for another difficulty mode, because tactician is too easy for veteran players, and some people answer "well, you should just stop using this, and this, and this, and don't play like this"... In summary, saying "the game doesn't need another difficulty mode, you just have to refrain yourself from playing well." Nah, it's not how fun works.

It's not like there was just one exploit we should refrain from using. A lot of abilities, spells, items, etc, are OP. And it's totally ok, because it's good to feel powerful, we just would like a difficulty where enemies are OP too.
Now that I'm finishing the game, I think that just buffing enemies HP would be an easy but very welcome tweak. Of course a lot of other things could be done, but just that would be fantastic. Because in my case, fights are too easy because I usually kill half of enemies before they can take any action. And even bosses, I discovered on youtube that Raphael or Ansur have nice reactions when they reach some point in the battle, but I never saw that in the game because I unleash everything on them on turn 1 and they are dead on turn 2. And please don't say "you just have to not kill the bosses fast".
Yeah, as a first draft of the "super-tactician" mode, just more HP would be nice smile