What about taking Gale? He fits well into a good aligned party and he has access most of the CC spells. If you pick the Enchantment subclass your enchantment spells will be able to target two instead of one enemies when you reach level 10. Which is quite strong for spells like hold monster or dominate person.
Obviously you wouldn't have anyone excel at slight of hand, but there are enough other ways to deal with traps and locks.
To get your creativity started: What's the point of lockpicking if you can simply burn down the door?