Assuming Lv 5, 7, 9 and 12. Before lv 5 no minion so is a worthless question. Assuming no save and all hits to simplify the calculation.

  • At lv 5, using heightened schorching ray, assuming that every single one hits is 8d6 damage + 2 skeletons each one dealing d6+3 piercing + d10 necrotic damage = 28(spell) + 11*2(minions) = 50 damage on average
  • At lv 7, blight(8d8) + 4 skeletons( d6+3 piercing + d10 necrotic damage) + 3 from proficiency bonus for each minion = 36(spell) + 14*4(minion) = 92
  • At lv 9, detrhone*(10d6 + 20) + 4 skeletons + 4 proficiency bonus + elemental = 55(spell) + 60(15*4) + 10 damage = 125 damage
  • At lv 12, desintegrate(10d6+40) + 4 flying ghouls(animate dead) + 4 ghouls(dense macabre) = 75(spell) + 4*18(rounding 3d6+3(str)+4(pro)) + 4*9(2d4+1(str)+4(pro)) = 183


Note : Disintegrate in previous D&D editions used to be a terrifying save or die spells Detrhone is very unlikely to get it at lv 9 unless the pc rushes to get it in act 3. Is just a theoricrafting.. But does anyone knows a way to reach over 200 damage with necromancers without counting critical hits and gear?

Last edited by SorcererVictor; 19/10/23 10:49 PM.