And so we're back to BG3's stylistic choice of animating everything as a dodge... And here, Dynia, we are specifically not talking about anything mechanical - we are talking very specifically about the visual aesthetic animation choice that the game designers made, which has nothing whatsoever to do with the underlying mechanics of the system.
And yes, most people
Agree here - it's a pretty silly choice, and something that games decades old handled better.
This thread has done this circle twice (three times?) now, and there's nothing more to be added or gained unless the OP wishes to actually engage.
Meaning no disrespect or offence to Dynia specifically, but your communication makes understanding you at anything more than an extremely basic level very difficult; if you're attempting to convey something with a nuance that we're missing, this is likely the reason. If English isn't your primary language, you may want to seek out a better machine translator than the one you're using.
If you want to say that the fact that BG3
animates all mises as dodges is a silly and unsatisfying thing, then you'll find most folks agree with you here.
If you want to say that 5e's game system counts everything as dodges, mechanically, you're incorrect, and it's been explained to you why and how you are mistaken about that.
If you're wanting to suggest that BG3's underlying game system should be changed to a system that deals in damage mitigation for attacks as its primary attack and damage system, you're welcome to that opinion, but the blunt fact is that there is no possibility of that happening, ever, and you'll just need to accept that.
For the record...
if you hit warrior for example they riposte and you deal 0 dmg but you hit the target
Actually, if we're talking about realism and things making sense, then a riposte is, quite specifically, what you do after you prevent a target from hitting you at all. You riposte, quite specifically, after you parry or dodge. If someone hits you, and then you hit them back in response, that's a counter, not a riposte.