D&D 3E still had the distinction between dodging and hitting, but only for special attacks, in the form of touch attacks that bypass armor (armor AC doesn't count) and flat-footed attacks that you could not dodge (Positive Dex did not count).
But I think no game ever changed the visuals based on that.
cause this game have no armor you can take down by 1 crit and resistance to attacks is OP AF
that why most op item in game is gloves that give you blade ward when you heal some1 or barbarian rage
magic damage is ok cause is way too weak comperted to melee damage or paladin melee smites, enemy warriors or paladin can take you down easy in 1 turn